
VerifiedrsHub | Dao Cultivation | FREE KEYLESS Script
- Keyless
- Mobile untested
- Keyless
- Mobile untested

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rsHub for Dao Cultivation v1.2.6 is FREE, KEYLESS and VIBE CODED. Farming, bosses and dungeon automation are experimental. Manual re-execution is required after dungeon teleports.
Full features: https://rshub.website/games/dao-cultivation | Discord: https://discord.robloxscripts.com
• Auto M1 against nearby visible hostile NPCs in front, with your weapon drawn
• NPC melee aura faces nearby hostiles while standing still before attacking
• Attacks follow your weapon's normal reach, animation timing and hit checks
• Auto parry recognized NPC swings and server parry cues
• Auto block recognized NPC windups
• Optional proximity guard cycles blocking near a visible, facing hostile, with openings for M1 attacks
• Farm defense can guard nearby unknown NPC actions; their attack timing is unverified
• The game's parry cooldowns and unattended-parry limits still apply; boss skills may require manual defense
• Parry debug overlay shows observed cues, impact countdowns, timing windows, defense blockers and confirmed parries
• Parry debug labels up to four nearby NPCs; unknown attacks have no predicted impact time
• Auto farm one manually selected non-boss enemy at or below your realm
• The selected enemy stays fixed when your realm changes
• Choose the enemy search distance
• Walk to targets using paths, fight with M1 and finish downed NPCs
• Optional automatic defense while farming
• Choose separate low-health retreat and fight-start health thresholds
• Retreat toward the farm's starting position when health is low, then wait for recovery
• Retreat depends on normal movement and enemy attacks; unattended survival is not guaranteed
• Downing or respawning stops farming until you enable it again
• Auto combat quests preserves your active quest and accepts or turns in eligible village combat quests at their NPCs
• Choose continued combat quest progression or active quest only
• Auto claim completed quest reward screens
• Auto Starter Quest Menus opens Inventory and Map for supported First Steps objectives while combat quest farming is enabled
• Other non-combat quest objectives remain manual
• When no supported combat quest is available, enabled boss farming takes priority over enabled mob farming
• Training enemies may have no ordinary drops; target and quest availability depend on loaded game objects
• Auto fight an eligible loaded boss or select a specific boss
• Respects the boss's realm and unlock-level requirements
• Uses walking, M1, automatic defense and downed-NPC finishing
• Boss-specific dodges and skill hazards remain unverified
• Boss farming does not summon bosses, travel to unloaded map pins or hop servers
• Pathfinding supports farming, retreat, Qi-zone travel and dungeon routes
• Navigation pauses during hit-stun and yields when another supported activity owns movement
• Optional pathfinding debug draws current routes, the next waypoint, jumps, retreat paths and recent failures
• Pathfinding debug shows up to 64 upcoming waypoints with route and movement status
• Automatically sprint during supported farming, cultivation and dungeon navigation when the game permits it
• Always Sprint also requests sprinting during manual play
• Auto meditate in the main world
• Optionally require a Qi zone and automatically travel to an eligible loaded zone
• Choose the best available Qi zone or the nearest eligible zone
• Auto attempt breakthroughs when Qi is full and the game's progression requirements are met
• Choose a target realm, minimum health and maximum breakthrough attempts
• View current realm, Qi and cultivation progress
• Pauses for combat and conflicting actions, and stops at tribulations for manual progression
• Breakthrough failures can cost health and Qi; unresolved attempts are not automatically repeated
• Automatically close breakthrough result screens
• Herb ESP and manual ESP covering cultivation and combat manuals
• Herb labels show their known age tier in years; manual labels show name and rarity
• Colour labels by rarity and filter Common, Rare, Epic, Legendary and Mythic items
• Leaving the rarity filter empty includes all rarities, including unknown items
• Filter by minimum herb age, item name and distance
• Choose the maximum displayed labels; manuals, rarer items and older herbs take priority at the limit
• Separate herb and manual chams follow the same filters, with adjustable fill opacity
• Refresh collectible coverage and request additional loaded coverage across a chosen number of map regions
• Choose 1 to 24 regions per coverage scan and stop scans when needed
• Whole-map collectible visibility is unverified: distant streamed-out objects remain hidden and expanded coverage can be temporary or incomplete
• Separate mob, boss, player and dropped-item ESP
• Separate quest NPC and important-location ESP
• Loaded mobs and players show available health and realm details
• Boss ESP includes loaded bosses and available global respawn timers
• Unloaded boss areas show horizontal map coordinates and timers, without invented health or silhouettes
• Important locations include shrines, dungeon portals, regions and quest areas
• Filter locations by type and labels by name or distance, with an adjustable label limit
• Separate mob, boss, player and item chams with adjustable fill opacity
• Dedicated dungeon entrance ESP and chams show the loaded shared portal, destinations and minimum difficulty requirements
• Event realms use their own event menu; full dungeon entry checks appear in the Dungeons tab
• World ESP combines loaded entities with known map coordinates; streamed-out entities are not shown as live targets
• Auto roll races using owned spins only
• Choose Balanced, Cultivation, Combat or Survival upgrade goals, or select desired races by name
• Upgrade goals require all three race stats to stay at least as high as your current race
• Set minimum health, damage and Qi multipliers
• Choose the maximum owned rolls per run
• View recommended acceptable races and the chance per owned roll for upgrade goals
• View race stat comparisons, current race, owned spins, pending result and roll count
• Accept desired results and decline other results while waiting for the game to confirm each decision
• Pre-existing or uncertain race results require manual resolution in the game's Race menu
• Choose an available dungeon and difficulty
• Colour-coded availability shows realm requirements, opening schedule, portal distance, party status and entry blockers even while assistance is off
• In a dungeon, view the current phase, room and wave, leader status, countdown and available run controls
• Auto dungeon sessions handles eligible entry and leader Play at the gate
• Optional replay after the game confirms the reward chest was opened
• Manual controls for entry, Play, replay, leaving the gate and exiting a finished run
• Respects realm, party leadership, party realm, portal range, countdown and current-run requirements
• Published scripts cannot resume automatically after a dungeon teleport: manually re-execute the published script and enable the dungeon controls there
• Separate automatic dungeon combat and navigation for an active run
• Walk to eligible enemies in the current room and fight with M1, defense and downed-NPC finishing
• Follow room transitions when the next room's path and markers are available
• Choose low-health pause and recovery-resume thresholds
• When possible, retreat toward the current room's spawn while defending and waiting for health recovery
• Approach the reward chest and use its available interaction prompt, then wait for confirmation
• Chest automation requires a supported interaction prompt; otherwise open the chest manually
• Room combat and navigation wait when run data or room boundaries are unavailable
• Complete unattended dungeon clears and boss-specific hazards remain unverified
• Optional Discord webhook alerts with a test message and delivery-status counters
• Choose farming summaries, quest completions and rewards, boss spawns and loot, manuals and herb pickups, world events, death and farm stops, and dungeon results and chests
• Collectible alerts cover announced manual spawns or fades and confirmed personal pickups; they do not promise every herb spawn
• World event alerts include supported Ironhold Fort announcements
• Schedule farming summaries every 60 to 3600 seconds or send one immediately
• Summaries include available realm, Qi, gold, health, farm mode, combat attempts, confirmed parries and finishes, quest rewards, pickups, deaths and downings
• Alerts omit player and server identifiers
• Discord delivery depends on webhook and executor support and is not guaranteed
4.7out of 5 stars
1.7K reviews
100K+
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