local UI = loadstring(game:HttpGet("https://pastebin.com/raw/mF3zXD7t"))()
local win = UI:Window({
Title = "Rollercoaster Simulator",
Width = 280,
MaxHeight = 600
})
local config = {
moneyAmount = 0,
winsAmount = 0,
eggAmount = 1
}
local AddCoinsOrWinsEvent = game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("Event"):WaitForChild("Race"):WaitForChild("AddCoinsOrWins")
local DoLuckFunction = game:GetService("ReplicatedStorage"):WaitForChild("Remote"):WaitForChild("Function"):WaitForChild("Luck"):WaitForChild("[C-S]doLuck")
win:Separator("Coins")
win:Slider("Coins Target", 0, 1000, 0, function(value)
local multiplier = 100000000000 -- 100B per slider unit
config.moneyAmount = value * multiplier
end)
win:Toggle("Give Coins", false, function(state)
if state then
AddCoinsOrWinsEvent:FireServer(config.moneyAmount, "Coins")
end
end)
-- ════════════════════════════════════════════════════════════════
-- WINS SECTION
-- ════════════════════════════════════════════════════════════════
win:Separator("Wins")
win:Slider("Wins Target", 0, 1000, 0, function(value)
local multiplier = 100000000000 -- 100B per slider unit
config.winsAmount = value * multiplier
end)
win:Toggle("Give Wins", false, function(state)
if state then
AddCoinsOrWinsEvent:FireServer(config.winsAmount, "Wins")
end
end)
win:Separator("Eggs")
win:Slider("Egg Amount", 0, 100, 1, function(value)
config.eggAmount = value
end)
win:Toggle("Open Eggs", false, function(state)
if state then
DoLuckFunction:InvokeServer("Robux_Egg1", {}, config.eggAmount)
end
end)
Comments
works too good that the game got boring in like 5 minutes lmaooo