-- [[ BRAINROT DESTROYER V1 ]] --
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
-- INFO JUMP & SPEED
hum.JumpPower = 70
hum.WalkSpeed = 25
-- ANTI-LAG
settings().Rendering.QualityLevel = 1
for _, v in pairs(game:GetDescendants()) do
if v:IsA("ParticleEmitter") or v:IsA("Trail") then
v.Enabled = false
end
end
-- ANTI-AIR HIT & FOLLOW
game:GetService("RunService").RenderStepped:Connect(function()
for _, p in pairs(game.Players:GetPlayers()) do
if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
local dist = (char.HumanoidRootPart.Position - p.Character.HumanoidRootPart.Position).Magnitude
if dist < 50 and p.Character.Humanoid.FloorMaterial == Enum.Material.Air then
char.HumanoidRootPart.CFrame = CFrame.new(char.HumanoidRootPart.Position, p.Character.HumanoidRootPart.Position)
hum:MoveTo(p.Character.HumanoidRootPart.Position)
end
end
end
end)
Comments
Steal a brainrot duel script