-- [[ BRAINROT DESTROYER V1 ]] -- local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local hum = char:WaitForChild("Humanoid") -- INFO JUMP & SPEED hum.JumpPower = 70 hum.WalkSpeed = 25 -- ANTI-LAG settings().Rendering.QualityLevel = 1 for _, v in pairs(game:GetDescendants()) do if v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Enabled = false end end -- ANTI-AIR HIT & FOLLOW game:GetService("RunService").RenderStepped:Connect(function() for _, p in pairs(game.Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then local dist = (char.HumanoidRootPart.Position - p.Character.HumanoidRootPart.Position).Magnitude if dist < 50 and p.Character.Humanoid.FloorMaterial == Enum.Material.Air then char.HumanoidRootPart.CFrame = CFrame.new(char.HumanoidRootPart.Position, p.Character.HumanoidRootPart.Position) hum:MoveTo(p.Character.HumanoidRootPart.Position) end end end end)