local vec = {Vector2.new(1267, 371)}
local tokenfarm = {"Complete"}
local collision1 = {"Quark"}
game:GetService("Players").LocalPlayer.PlayerGui.CursorPopup.Enabled = false
for _, child in pairs(workspace.Particles:GetChildren()) do child:Destroy() end
getgenv().AutoSpeedBoost = true
getgenv().AutoTokens = true
getgenv().AutoPressure = true
getgenv().AutoCollision = true
task.spawn(function()
while getgenv().AutoSpeedBoost do
task.wait()
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("IncreaseSpeedBoost"):FireServer(unpack(vec))
end
end)
task.spawn(function()
while getgenv().AutoTokens do
task.wait()
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("TutorialEvent"):FireServer(unpack(tokenfarm))
end
end)
task.spawn(function()
while getgenv().AutoPressure do
task.wait()
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("IncreasePressure"):FireServer()
end
end)
task.spawn(function()
while getgenv().AutoCollision do
task.wait()
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("RollParticle"):FireServer(unpack(collision1))
end
end)
Comments
dont think the infinite tokens work
it works with xeno the other guy is retarded
no work for me xeno
works very well