local vec = {Vector2.new(1267, 371)} local tokenfarm = {"Complete"} local collision1 = {"Quark"} game:GetService("Players").LocalPlayer.PlayerGui.CursorPopup.Enabled = false for _, child in pairs(workspace.Particles:GetChildren()) do child:Destroy() end getgenv().AutoSpeedBoost = true getgenv().AutoTokens = true getgenv().AutoPressure = true getgenv().AutoCollision = true task.spawn(function() while getgenv().AutoSpeedBoost do task.wait() game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("IncreaseSpeedBoost"):FireServer(unpack(vec)) end end) task.spawn(function() while getgenv().AutoTokens do task.wait() game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("TutorialEvent"):FireServer(unpack(tokenfarm)) end end) task.spawn(function() while getgenv().AutoPressure do task.wait() game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("IncreasePressure"):FireServer() end end) task.spawn(function() while getgenv().AutoCollision do task.wait() game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("RollParticle"):FireServer(unpack(collision1)) end end)