local RS = game:GetService("ReplicatedStorage")
local ackRemote = RS:WaitForChild("SignalSendACK")
local pingRemote = RS:WaitForChild("SignalPing")
local FakeRemote = Instance.new("RemoteEvent")
local LPlr = game.Players.LocalPlayer
local char = LPlr.Character
local hum = char and char:FindFirstChild("Humanoid")
local pg = LPlr:FindFirstChild("PlayerGui")
local patched = 0
local gcPatched = 0
local function KillCon(cons)
for _, v in cons do
local Found = v.Function
if not Found then continue end
local ok, upv = pcall(debug.getupvalues, Found)
if not ok then continue end
local hasAck = false
local hasPing = false
for _, v in upv do
if v == ackRemote then
hasAck = true
end
if v == pingRemote then
hasPing = true
end
end
if hasAck and not hasPing then
v:Disable()
patched = patched + 1
end
end
end
local function KillSgn(sgn)
local ok, cons = pcall(getconnections, sgn)
if ok then
KillCon(cons)
end
end
KillSgn(game:GetService("LogService").MessageOut)
KillSgn(game:GetService("RunService").Heartbeat)
if char then
KillSgn(char.DescendantAdded)
for _, v in char:GetChildren() do
if v:IsA("BasePart") then
KillSgn(v:GetPropertyChangedSignal("CanCollide"))
end
end
end
if hum then
KillSgn(hum:GetPropertyChangedSignal("WalkSpeed"))
KillSgn(hum:GetPropertyChangedSignal("JumpPower"))
KillSgn(hum:GetPropertyChangedSignal("JumpHeight"))
KillSgn(hum.Jumping)
end
if pg then
KillSgn(pg.DescendantAdded)
else repeat wait() until LPlr:FindFirstChild("PlayerGui")
KillSgn(LPlr.PlayerGui.DescendantAdded)
end
for _, v in getgc(true) do
if type(v) == "function" then
local ok, upv = pcall(debug.getupvalues, v)
if not ok then continue end
local hasAck = false
local hasPing = false
local ackIdx = nil
for i, uv in upv do
if uv == ackRemote then
hasAck = true
ackIdx = i
end
if uv == pingRemote then
hasPing = true
end
end
if hasAck and not hasPing and ackIdx then
pcall(debug.setupvalue, v, ackIdx, FakeRemote)
gcPatched = gcPatched + 1
end
end
end
warn("Bypass Loaded! Smashed " .. patched .. " cons + " .. gcPatched .. " funcs ~ https://guns.lol/mcletshacks")
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