local RS = game:GetService("ReplicatedStorage") local ackRemote = RS:WaitForChild("SignalSendACK") local pingRemote = RS:WaitForChild("SignalPing") local FakeRemote = Instance.new("RemoteEvent") local LPlr = game.Players.LocalPlayer local char = LPlr.Character local hum = char and char:FindFirstChild("Humanoid") local pg = LPlr:FindFirstChild("PlayerGui") local patched = 0 local gcPatched = 0 local function KillCon(cons) for _, v in cons do local Found = v.Function if not Found then continue end local ok, upv = pcall(debug.getupvalues, Found) if not ok then continue end local hasAck = false local hasPing = false for _, v in upv do if v == ackRemote then hasAck = true end if v == pingRemote then hasPing = true end end if hasAck and not hasPing then v:Disable() patched = patched + 1 end end end local function KillSgn(sgn) local ok, cons = pcall(getconnections, sgn) if ok then KillCon(cons) end end KillSgn(game:GetService("LogService").MessageOut) KillSgn(game:GetService("RunService").Heartbeat) if char then KillSgn(char.DescendantAdded) for _, v in char:GetChildren() do if v:IsA("BasePart") then KillSgn(v:GetPropertyChangedSignal("CanCollide")) end end end if hum then KillSgn(hum:GetPropertyChangedSignal("WalkSpeed")) KillSgn(hum:GetPropertyChangedSignal("JumpPower")) KillSgn(hum:GetPropertyChangedSignal("JumpHeight")) KillSgn(hum.Jumping) end if pg then KillSgn(pg.DescendantAdded) else repeat wait() until LPlr:FindFirstChild("PlayerGui") KillSgn(LPlr.PlayerGui.DescendantAdded) end for _, v in getgc(true) do if type(v) == "function" then local ok, upv = pcall(debug.getupvalues, v) if not ok then continue end local hasAck = false local hasPing = false local ackIdx = nil for i, uv in upv do if uv == ackRemote then hasAck = true ackIdx = i end if uv == pingRemote then hasPing = true end end if hasAck and not hasPing and ackIdx then pcall(debug.setupvalue, v, ackIdx, FakeRemote) gcPatched = gcPatched + 1 end end end warn("Bypass Loaded! Smashed " .. patched .. " cons + " .. gcPatched .. " funcs ~ https://guns.lol/mcletshacks")