local TIMES = 9
local DELAY = 0.001
local TARGET_POS = Vector3.new(-0.8127598762512207, 3.0275533199309998, 0.008699118159711361)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local NetworkingFolder = ReplicatedStorage:WaitForChild("Networking", 3)
local ServerFolder = NetworkingFolder and NetworkingFolder:FindFirstChild("Server")
local RemoteEventsFolder = ServerFolder and ServerFolder:FindFirstChild("RemoteEvents")
local DamageFolder = RemoteEventsFolder and RemoteEventsFolder:FindFirstChild("DamageEvents")
if not DamageFolder then return end
local remoteTemplates = {
{"PhysicsDamage", {233.3304443359375, TARGET_POS}},
{"SlapDamage", {TARGET_POS}},
{"FistDamage", {TARGET_POS, 1955.1041113523675}},
{"PhysicsDamage", {134.89413452148438, TARGET_POS}},
{"TaserDamage", {TARGET_POS}},
{"JackhammerDamage", {TARGET_POS}},
{"AirstrikeDamage", {TARGET_POS, 3.60764479637146}},
{"FlamethrowerDamage", {TARGET_POS}},
{"GrenadeDamage", {TARGET_POS, 3.9843320846557617}},
{"BaseballDamage", {TARGET_POS, 40}},
{"BowlingBallDamage", {TARGET_POS, 40}},
{"LandmineDamage", {TARGET_POS, 1.5427013635635376}},
{"EnvironmentFireDamage", {TARGET_POS}},
{"JobApplicationDamage", {TARGET_POS}},
{"BowlingBallDamage", {TARGET_POS, 2.1378767490386963}},
{"TimeBombDamage", {TARGET_POS}},
{"MinigunDamage", {TARGET_POS}},
{"RocketLauncherDamage", {TARGET_POS}},
{"BurnDamage", {TARGET_POS}},
{"SmiteDamage", {TARGET_POS}},
{"EarthquakeDamage", {TARGET_POS}},
{"VoidDamage", {TARGET_POS}},
}
local remotes = {}
for _, t in ipairs(remoteTemplates) do
local remote = DamageFolder:FindFirstChild(t[1])
if remote then
table.insert(remotes, {inst = remote, args = t[2]})
end
end
if #remotes == 0 then return end
-- Main Spam Loop
for i = 1, TIMES do
for _, r in ipairs(remotes) do
pcall(function()
r.inst:FireServer(unpack(r.args))
end)
end
task.wait(DELAY)
end
Comments
Thanks, brother