local TIMES = 9 local DELAY = 0.001 local TARGET_POS = Vector3.new(-0.8127598762512207, 3.0275533199309998, 0.008699118159711361) local ReplicatedStorage = game:GetService("ReplicatedStorage") local NetworkingFolder = ReplicatedStorage:WaitForChild("Networking", 3) local ServerFolder = NetworkingFolder and NetworkingFolder:FindFirstChild("Server") local RemoteEventsFolder = ServerFolder and ServerFolder:FindFirstChild("RemoteEvents") local DamageFolder = RemoteEventsFolder and RemoteEventsFolder:FindFirstChild("DamageEvents") if not DamageFolder then return end local remoteTemplates = { {"PhysicsDamage", {233.3304443359375, TARGET_POS}}, {"SlapDamage", {TARGET_POS}}, {"FistDamage", {TARGET_POS, 1955.1041113523675}}, {"PhysicsDamage", {134.89413452148438, TARGET_POS}}, {"TaserDamage", {TARGET_POS}}, {"JackhammerDamage", {TARGET_POS}}, {"AirstrikeDamage", {TARGET_POS, 3.60764479637146}}, {"FlamethrowerDamage", {TARGET_POS}}, {"GrenadeDamage", {TARGET_POS, 3.9843320846557617}}, {"BaseballDamage", {TARGET_POS, 40}}, {"BowlingBallDamage", {TARGET_POS, 40}}, {"LandmineDamage", {TARGET_POS, 1.5427013635635376}}, {"EnvironmentFireDamage", {TARGET_POS}}, {"JobApplicationDamage", {TARGET_POS}}, {"BowlingBallDamage", {TARGET_POS, 2.1378767490386963}}, {"TimeBombDamage", {TARGET_POS}}, {"MinigunDamage", {TARGET_POS}}, {"RocketLauncherDamage", {TARGET_POS}}, {"BurnDamage", {TARGET_POS}}, {"SmiteDamage", {TARGET_POS}}, {"EarthquakeDamage", {TARGET_POS}}, {"VoidDamage", {TARGET_POS}}, } local remotes = {} for _, t in ipairs(remoteTemplates) do local remote = DamageFolder:FindFirstChild(t[1]) if remote then table.insert(remotes, {inst = remote, args = t[2]}) end end if #remotes == 0 then return end -- Main Spam Loop for i = 1, TIMES do for _, r in ipairs(remotes) do pcall(function() r.inst:FireServer(unpack(r.args)) end) end task.wait(DELAY) end