--[[
============================================================
UNIVERSAL GROWTH: "INF SIZE STEALER" HUB
------------------------------------------------------------
[+] Features: Draggable GUI, Collapsible Panel, Auto-Clean
[+] Systems: Passive Visual Matrix Expansion Engine
[+] Rate: Auto-Grows character proportions +10,000 per second
============================================================
]]--
local Players = game:GetService("Players")
local CoreGui = game:GetService("CoreGui")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local Player = Players.LocalPlayer
-- Prevent visual interface cluttering on multiple executions
if CoreGui:FindFirstChild("InfSizeStealerHub") then CoreGui.InfSizeStealerHub:Destroy() end
-- 1. STABLE NATIVE GRAPHICS INTERFACE
local ScreenGui = Instance.new("ScreenGui", CoreGui:FindFirstChild("RobloxGui") or CoreGui)
ScreenGui.Name = "InfSizeStealerHub"
ScreenGui.ResetOnSpawn = false
local MainFrame = Instance.new("Frame", ScreenGui)
MainFrame.Size = UDim2.new(0, 240, 0, 160)
MainFrame.Position = UDim2.new(0.2, 0, 0.3, 0)
MainFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 25)
MainFrame.Active = true
MainFrame.Draggable = true
Instance.new("UICorner", MainFrame).CornerRadius = UDim.new(0, 8)
local UIStroke = Instance.new("UIStroke", MainFrame)
UIStroke.Color = Color3.fromRGB(150, 0, 255) -- Neon purple theme for stealer scripts
UIStroke.Thickness = 1.5
local Title = Instance.new("TextLabel", MainFrame)
Title.Size = UDim2.new(1, -40, 0, 35)
Title.Position = UDim2.new(0, 12, 0, 0)
Title.Text = "Size Stealer Hub"
Title.TextColor3 = Color3.fromRGB(180, 50, 255)
Title.Font = Enum.Font.SourceSansBold
Title.TextSize = 14
Title.BackgroundTransparency = 1
Title.TextXAlignment = Enum.TextXAlignment.Left
local MinButton = Instance.new("TextButton", MainFrame)
MinButton.Size = UDim2.new(0, 26, 0, 26)
MinButton.Position = UDim2.new(1, -32, 0, 5)
MinButton.Text = "-"
MinButton.BackgroundColor3 = Color3.fromRGB(35, 30, 45)
MinButton.TextColor3 = Color3.fromRGB(255, 255, 255)
Instance.new("UICorner", MinButton).CornerRadius = UDim.new(0, 5)
local ToggleBtn = Instance.new("TextButton", MainFrame)
ToggleBtn.Size = UDim2.new(0, 216, 0, 40)
ToggleBtn.Position = UDim2.new(0, 12, 0, 50)
ToggleBtn.Text = "Steal Size: OFF"
ToggleBtn.Font = Enum.Font.SourceSansBold
ToggleBtn.BackgroundColor3 = Color3.fromRGB(100, 20, 20)
ToggleBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
Instance.new("UICorner", ToggleBtn).CornerRadius = UDim.new(0, 5)
local DisplayLabel = Instance.new("TextLabel", MainFrame)
DisplayLabel.Size = UDim2.new(0, 216, 0, 30)
DisplayLabel.Position = UDim2.new(0, 12, 0, 105)
DisplayLabel.Text = "Current Scale: 1x"
DisplayLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
DisplayLabel.BackgroundColor3 = Color3.fromRGB(30, 30, 35)
Instance.new("UICorner", DisplayLabel).CornerRadius = UDim.new(0, 5)
-- 2. CORE GROWTH PHYSICS BYPASS
local runningScale = 1
local originalSizes = {}
local originalOffsets = {}
local originalAccessorySizes = {}
local function applyMatrixScale(multiplier)
local char = Player.Character
if not char then return end
local humanoid = char:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
humanoid.AutomaticScalingEnabled = false
-- Section A: Physical Part Structural Resizing
for _, part in ipairs(char:GetChildren()) do
if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
if not originalSizes[part.Name] then
originalSizes[part.Name] = part.Size
end
part.Size = originalSizes[part.Name] * multiplier
end
end
-- Section B: Bone Motor Joint Corrections
for _, part in ipairs(char:GetChildren()) do
if part:IsA("BasePart") then
for _, joint in ipairs(part:GetChildren()) do
if joint:IsA("Motor6D") then
if not originalOffsets[joint] then
originalOffsets[joint] = {C0 = joint.C0, C1 = joint.C1}
end
local transX = originalOffsets[joint].C0.X * multiplier
local transY = originalOffsets[joint].C0.Y * multiplier
local transZ = originalOffsets[joint].C0.Z * multiplier
joint.C0 = CFrame.new(transX, transY, transZ) * (originalOffsets[joint].C0 - originalOffsets[joint].C0.Position)
end
end
end
end
-- Section C: Hair & Hat Accessory Snapping
for _, item in ipairs(char:GetChildren()) do
if item:IsA("Accessory") then
local handle = item:FindFirstChild("Handle")
if handle then
if not originalAccessorySizes[handle] then
originalAccessorySizes[handle] = handle.Size
end
handle.Size = originalAccessorySizes[handle] * multiplier
local attachmentWeld = handle:FindFirstChildOfClass("Weld") or handle:FindFirstChildOfClass("ManualWeld")
if attachmentWeld then
if not originalOffsets[attachmentWeld] then
originalOffsets[attachmentWeld] = attachmentWeld.C0
end
local hairX = originalOffsets[attachmentWeld].Position.X * multiplier
local hairY = originalOffsets[attachmentWeld].Position.Y * multiplier
local hairZ = originalOffsets[attachmentWeld].Position.Z * multiplier
attachmentWeld.C0 = CFrame.new(hairX, hairY, hairZ) * (originalOffsets[attachmentWeld] - originalOffsets[attachmentWeld].Position)
end
end
end
end
end
-- 3. INTERACTIVE LOOP HANDLING
local loopEnabled = false
ToggleBtn.MouseButton1Click:Connect(function()
loopEnabled = not loopEnabled
if loopEnabled then
ToggleBtn.Text = "Steal Size: ON (+10k/s)"
ToggleBtn.BackgroundColor3 = Color3.fromRGB(20, 120, 40)
else
ToggleBtn.Text = "Steal Size: OFF"
ToggleBtn.BackgroundColor3 = Color3.fromRGB(100, 20, 20)
runningScale = 1
applyMatrixScale(1)
DisplayLabel.Text = "Current Scale: 1x"
end
end)
-- Runs exact loop math intervals
task.spawn(function()
while true do
if loopEnabled then
-- Adds 10,000 baseline tracking variables to your width/height scales every second
runningScale = runningScale + 10000
applyMatrixScale(runningScale)
DisplayLabel.Text = "Current Scale: " .. tostring(runningScale) .. "x"
end
task.wait(1)
end
end)
-- 4. COLLAPSIBLE PANEL WINDOW TOGGLE
local isCollapsed = false
MinButton.MouseButton1Click:Connect(function()
isCollapsed = not isCollapsed
ToggleBtn.Visible = not isCollapsed
DisplayLabel.Visible = not isCollapsed
MainFrame.Size = isCollapsed and UDim2.new(0, 240, 0, 35) or UDim2.new(0, 240, 0, 160)
MinButton.Text = isCollapsed and "+" or "-"
end)
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