--[[ ============================================================ UNIVERSAL GROWTH: "INF SIZE STEALER" HUB ------------------------------------------------------------ [+] Features: Draggable GUI, Collapsible Panel, Auto-Clean [+] Systems: Passive Visual Matrix Expansion Engine [+] Rate: Auto-Grows character proportions +10,000 per second ============================================================ ]]-- local Players = game:GetService("Players") local CoreGui = game:GetService("CoreGui") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local Player = Players.LocalPlayer -- Prevent visual interface cluttering on multiple executions if CoreGui:FindFirstChild("InfSizeStealerHub") then CoreGui.InfSizeStealerHub:Destroy() end -- 1. STABLE NATIVE GRAPHICS INTERFACE local ScreenGui = Instance.new("ScreenGui", CoreGui:FindFirstChild("RobloxGui") or CoreGui) ScreenGui.Name = "InfSizeStealerHub" ScreenGui.ResetOnSpawn = false local MainFrame = Instance.new("Frame", ScreenGui) MainFrame.Size = UDim2.new(0, 240, 0, 160) MainFrame.Position = UDim2.new(0.2, 0, 0.3, 0) MainFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 25) MainFrame.Active = true MainFrame.Draggable = true Instance.new("UICorner", MainFrame).CornerRadius = UDim.new(0, 8) local UIStroke = Instance.new("UIStroke", MainFrame) UIStroke.Color = Color3.fromRGB(150, 0, 255) -- Neon purple theme for stealer scripts UIStroke.Thickness = 1.5 local Title = Instance.new("TextLabel", MainFrame) Title.Size = UDim2.new(1, -40, 0, 35) Title.Position = UDim2.new(0, 12, 0, 0) Title.Text = "Size Stealer Hub" Title.TextColor3 = Color3.fromRGB(180, 50, 255) Title.Font = Enum.Font.SourceSansBold Title.TextSize = 14 Title.BackgroundTransparency = 1 Title.TextXAlignment = Enum.TextXAlignment.Left local MinButton = Instance.new("TextButton", MainFrame) MinButton.Size = UDim2.new(0, 26, 0, 26) MinButton.Position = UDim2.new(1, -32, 0, 5) MinButton.Text = "-" MinButton.BackgroundColor3 = Color3.fromRGB(35, 30, 45) MinButton.TextColor3 = Color3.fromRGB(255, 255, 255) Instance.new("UICorner", MinButton).CornerRadius = UDim.new(0, 5) local ToggleBtn = Instance.new("TextButton", MainFrame) ToggleBtn.Size = UDim2.new(0, 216, 0, 40) ToggleBtn.Position = UDim2.new(0, 12, 0, 50) ToggleBtn.Text = "Steal Size: OFF" ToggleBtn.Font = Enum.Font.SourceSansBold ToggleBtn.BackgroundColor3 = Color3.fromRGB(100, 20, 20) ToggleBtn.TextColor3 = Color3.fromRGB(255, 255, 255) Instance.new("UICorner", ToggleBtn).CornerRadius = UDim.new(0, 5) local DisplayLabel = Instance.new("TextLabel", MainFrame) DisplayLabel.Size = UDim2.new(0, 216, 0, 30) DisplayLabel.Position = UDim2.new(0, 12, 0, 105) DisplayLabel.Text = "Current Scale: 1x" DisplayLabel.TextColor3 = Color3.fromRGB(255, 255, 255) DisplayLabel.BackgroundColor3 = Color3.fromRGB(30, 30, 35) Instance.new("UICorner", DisplayLabel).CornerRadius = UDim.new(0, 5) -- 2. CORE GROWTH PHYSICS BYPASS local runningScale = 1 local originalSizes = {} local originalOffsets = {} local originalAccessorySizes = {} local function applyMatrixScale(multiplier) local char = Player.Character if not char then return end local humanoid = char:FindFirstChildOfClass("Humanoid") if not humanoid then return end humanoid.AutomaticScalingEnabled = false -- Section A: Physical Part Structural Resizing for _, part in ipairs(char:GetChildren()) do if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then if not originalSizes[part.Name] then originalSizes[part.Name] = part.Size end part.Size = originalSizes[part.Name] * multiplier end end -- Section B: Bone Motor Joint Corrections for _, part in ipairs(char:GetChildren()) do if part:IsA("BasePart") then for _, joint in ipairs(part:GetChildren()) do if joint:IsA("Motor6D") then if not originalOffsets[joint] then originalOffsets[joint] = {C0 = joint.C0, C1 = joint.C1} end local transX = originalOffsets[joint].C0.X * multiplier local transY = originalOffsets[joint].C0.Y * multiplier local transZ = originalOffsets[joint].C0.Z * multiplier joint.C0 = CFrame.new(transX, transY, transZ) * (originalOffsets[joint].C0 - originalOffsets[joint].C0.Position) end end end end -- Section C: Hair & Hat Accessory Snapping for _, item in ipairs(char:GetChildren()) do if item:IsA("Accessory") then local handle = item:FindFirstChild("Handle") if handle then if not originalAccessorySizes[handle] then originalAccessorySizes[handle] = handle.Size end handle.Size = originalAccessorySizes[handle] * multiplier local attachmentWeld = handle:FindFirstChildOfClass("Weld") or handle:FindFirstChildOfClass("ManualWeld") if attachmentWeld then if not originalOffsets[attachmentWeld] then originalOffsets[attachmentWeld] = attachmentWeld.C0 end local hairX = originalOffsets[attachmentWeld].Position.X * multiplier local hairY = originalOffsets[attachmentWeld].Position.Y * multiplier local hairZ = originalOffsets[attachmentWeld].Position.Z * multiplier attachmentWeld.C0 = CFrame.new(hairX, hairY, hairZ) * (originalOffsets[attachmentWeld] - originalOffsets[attachmentWeld].Position) end end end end end -- 3. INTERACTIVE LOOP HANDLING local loopEnabled = false ToggleBtn.MouseButton1Click:Connect(function() loopEnabled = not loopEnabled if loopEnabled then ToggleBtn.Text = "Steal Size: ON (+10k/s)" ToggleBtn.BackgroundColor3 = Color3.fromRGB(20, 120, 40) else ToggleBtn.Text = "Steal Size: OFF" ToggleBtn.BackgroundColor3 = Color3.fromRGB(100, 20, 20) runningScale = 1 applyMatrixScale(1) DisplayLabel.Text = "Current Scale: 1x" end end) -- Runs exact loop math intervals task.spawn(function() while true do if loopEnabled then -- Adds 10,000 baseline tracking variables to your width/height scales every second runningScale = runningScale + 10000 applyMatrixScale(runningScale) DisplayLabel.Text = "Current Scale: " .. tostring(runningScale) .. "x" end task.wait(1) end end) -- 4. COLLAPSIBLE PANEL WINDOW TOGGLE local isCollapsed = false MinButton.MouseButton1Click:Connect(function() isCollapsed = not isCollapsed ToggleBtn.Visible = not isCollapsed DisplayLabel.Visible = not isCollapsed MainFrame.Size = isCollapsed and UDim2.new(0, 240, 0, 35) or UDim2.new(0, 240, 0, 160) MinButton.Text = isCollapsed and "+" or "-" end)