- Keyless
- Mobile friendly
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About this script
local checkpoint = script.Parent
checkpoint.Touched:Connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
local leaderstats = player:FindFirstChild("leaderstats")
if leaderstats and leaderstats:FindFirstChild("Stage") then
leaderstats.Stage.Value = leaderstats.Stage.Value + 1
end
local nextSpawn = workspace.Checkpoints:FindFirstChild(tostring(leaderstats.Stage.Value))
if nextSpawn then
hit.Parent:MoveTo(nextSpawn.Position + Vector3.new(0,3,0))
endgame.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local stage = Instance.new("IntValue")
stage.Name = "Stage"
stage.Value = 1
stage.Parent = leaderstlocal checkpoint = script.Parent
checkpoint.Touched:Connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if not player then return end
local stage = player.leaderstats.Stage
local number = tonumber(checkpoint.Name)
if number and stage.Value < number then
stage.Value = number
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
task.wait(0.5)
local stage = player.leaderstats.Stage.Value
local cp = workspace.Checkpoints:FindFirstChild(tostring(stage))
if cp then
character:MoveTo(cp.Position + Vector3.new(0,3,0))
end
eCrie um mapa completo para Roblox chamado Kill Me Keep.
O mapa deve ser grande, com estilo sombrio e moderno, compatível com celular.
Áreas do mapa
- Lobby principal.
- Floresta escura.
- Castelo abandonado.
- Caverna com cristais.
- Vila destruída.
- Arena final.
Objetos
- Checkpoints automáticos.
- Portais entre as fases.
- Baús de recompensa.
- Luzes, neblina e efeitos de partículas.
Jogabilidade
- O jogador desbloqueia novas fases ao completar a anterior.
- As fases ficam salvas automaticamente.
- O mapa deve ser otimizado para FPS no celular e ter visual de alta qualidade.nd)
end) end
end)ats
end)
end
end)
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