-- [[ Rscripts Risk Notice ]] -- This script is not verified by rscripts.net. Deal with caution. -- -- Stay safe: -- • Never log in on unofficial Roblox sites or lookalike domains. -- • Real Roblox links use roblox.com (check the .com ending). -- • Treat fake Roblox login / "claim reward" pages as phishing. -- [[ End Rscripts Risk Notice ]] local checkpoint = script.Parent checkpoint.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player then local leaderstats = player:FindFirstChild("leaderstats") if leaderstats and leaderstats:FindFirstChild("Stage") then leaderstats.Stage.Value = leaderstats.Stage.Value + 1 end local nextSpawn = workspace.Checkpoints:FindFirstChild(tostring(leaderstats.Stage.Value)) if nextSpawn then hit.Parent:MoveTo(nextSpawn.Position + Vector3.new(0,3,0)) end end end)game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local stage = Instance.new("IntValue") stage.Name = "Stage" stage.Value = 1 stage.Parent = leaderstats end)local checkpoint = script.Parent checkpoint.Touched:Connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if not player then return end local stage = player.leaderstats.Stage local number = tonumber(checkpoint.Name) if number and stage.Value < number then stage.Value = number end end)game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) task.wait(0.5) local stage = player.leaderstats.Stage.Value local cp = workspace.Checkpoints:FindFirstChild(tostring(stage)) if cp then character:MoveTo(cp.Position + Vector3.new(0,3,0)) end end) end)Crie um mapa completo para Roblox chamado Kill Me Keep. O mapa deve ser grande, com estilo sombrio e moderno, compatível com celular. Áreas do mapa - Lobby principal. - Floresta escura. - Castelo abandonado. - Caverna com cristais. - Vila destruída. - Arena final. Objetos - Checkpoints automáticos. - Portais entre as fases. - Baús de recompensa. - Luzes, neblina e efeitos de partículas. Jogabilidade - O jogador desbloqueia novas fases ao completar a anterior. - As fases ficam salvas automaticamente. - O mapa deve ser otimizado para FPS no celular e ter visual de alta qualidade.