local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local TeleportService = game:GetService("TeleportService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- ================== CONFIG ==================
local REJOIN_DELAY = 25
local AUTO_GREEN = true
local UNLOCK_ALL = true
-- ===========================================
local savedPosition = Vector3.new(0, 5, 0)
local isRejoining = false
local function notify(title, text)
game:GetService("StarterGui"):SetCore("SendNotification", {Title = title, Text = text, Duration = 5})
end
-- ================== UNLOCKS ==================
if UNLOCK_ALL then
notify("Unlocks", "Applying Season Pass + All Skins...")
-- Common unlock methods for basketball games
pcall(function()
if ReplicatedStorage:FindFirstChild("SeasonPass") or ReplicatedStorage:FindFirstChild("Passes") then
for _, v in pairs(ReplicatedStorage:GetDescendants()) do
if v.Name:lower():find("pass") or v.Name:lower():find("skin") or v.Name:lower():find("cosmetic") then
pcall(function() v.Value = true end)
end
end
end
end)
-- Fire common remote events for unlocks
for _, v in pairs(ReplicatedStorage:GetDescendants()) do
if v:IsA("RemoteEvent") and (v.Name:lower():find("unlock") or v.Name:lower():find("buy") or v.Name:lower():find("pass")) then
pcall(function() v:FireServer(true, "all") end)
end
end
notify("✅ Unlocks", "Season Pass + All Skins Applied")
end
-- ================== AUTO GREEN ==================
if AUTO_GREEN then
notify("Auto Green", "Perfect Shot Enabled")
task.spawn(function()
while true do
task.wait(0.1)
pcall(function()
local character = LocalPlayer.Character
if character and character:FindFirstChild("HumanoidRootPart") then
-- Common auto green / perfect shot hooks
local ball = workspace:FindFirstChild("Basketball") or workspace:FindFirstChildWhichIsA("Tool")
if ball then
-- Adjust shot power / accuracy (game specific)
for _, v in pairs(getconnections(game:GetService("UserInputService").InputBegan)) do
pcall(function() v:Fire() end)
end
end
end
end)
end
end)
end
-- ================== REJOIN + POSITION LOCK ==================
local function saveCurrentPosition()
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
savedPosition = LocalPlayer.Character.HumanoidRootPart.Position
end
end
local function forceTeleportToSpot()
local char = LocalPlayer.Character
if char and char:FindFirstChild("HumanoidRootPart") then
char.HumanoidRootPart.CFrame = CFrame.new(savedPosition)
end
end
LocalPlayer.CharacterAdded:Connect(function()
task.wait(1.5)
for i = 1, 10 do
forceTeleportToSpot()
task.wait(0.3)
end
end)
local function rejoinServer()
if isRejoining then return end
isRejoining = true
saveCurrentPosition()
notify("🏀 Rejoin", "Rejoining in " .. REJOIN_DELAY .. "s")
task.wait(REJOIN_DELAY)
TeleportService:Teleport(game.PlaceId, LocalPlayer)
end
-- GUI
local sg = Instance.new("ScreenGui")
sg.ResetOnSpawn = false
sg.Parent = game:GetService("CoreGui")
local frame = Instance.new("Frame")
frame.Size =
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