local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local TeleportService = game:GetService("TeleportService") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- ================== CONFIG ================== local REJOIN_DELAY = 25 local AUTO_GREEN = true local UNLOCK_ALL = true -- =========================================== local savedPosition = Vector3.new(0, 5, 0) local isRejoining = false local function notify(title, text) game:GetService("StarterGui"):SetCore("SendNotification", {Title = title, Text = text, Duration = 5}) end -- ================== UNLOCKS ================== if UNLOCK_ALL then notify("Unlocks", "Applying Season Pass + All Skins...") -- Common unlock methods for basketball games pcall(function() if ReplicatedStorage:FindFirstChild("SeasonPass") or ReplicatedStorage:FindFirstChild("Passes") then for _, v in pairs(ReplicatedStorage:GetDescendants()) do if v.Name:lower():find("pass") or v.Name:lower():find("skin") or v.Name:lower():find("cosmetic") then pcall(function() v.Value = true end) end end end end) -- Fire common remote events for unlocks for _, v in pairs(ReplicatedStorage:GetDescendants()) do if v:IsA("RemoteEvent") and (v.Name:lower():find("unlock") or v.Name:lower():find("buy") or v.Name:lower():find("pass")) then pcall(function() v:FireServer(true, "all") end) end end notify("✅ Unlocks", "Season Pass + All Skins Applied") end -- ================== AUTO GREEN ================== if AUTO_GREEN then notify("Auto Green", "Perfect Shot Enabled") task.spawn(function() while true do task.wait(0.1) pcall(function() local character = LocalPlayer.Character if character and character:FindFirstChild("HumanoidRootPart") then -- Common auto green / perfect shot hooks local ball = workspace:FindFirstChild("Basketball") or workspace:FindFirstChildWhichIsA("Tool") if ball then -- Adjust shot power / accuracy (game specific) for _, v in pairs(getconnections(game:GetService("UserInputService").InputBegan)) do pcall(function() v:Fire() end) end end end end) end end) end -- ================== REJOIN + POSITION LOCK ================== local function saveCurrentPosition() if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then savedPosition = LocalPlayer.Character.HumanoidRootPart.Position end end local function forceTeleportToSpot() local char = LocalPlayer.Character if char and char:FindFirstChild("HumanoidRootPart") then char.HumanoidRootPart.CFrame = CFrame.new(savedPosition) end end LocalPlayer.CharacterAdded:Connect(function() task.wait(1.5) for i = 1, 10 do forceTeleportToSpot() task.wait(0.3) end end) local function rejoinServer() if isRejoining then return end isRejoining = true saveCurrentPosition() notify("🏀 Rejoin", "Rejoining in " .. REJOIN_DELAY .. "s") task.wait(REJOIN_DELAY) TeleportService:Teleport(game.PlaceId, LocalPlayer) end -- GUI local sg = Instance.new("ScreenGui") sg.ResetOnSpawn = false sg.Parent = game:GetService("CoreGui") local frame = Instance.new("Frame") frame.Size =