

Description
TESTED ON XENO & VOLT ONLY
NOT MOBILE FRIENDLY
Feature List
Aimbot System
- Advanced target selection distance based or screen based
- Wall detection using raycasting optional
- Team check and free for all support
- Auto retarget when target is eliminated
- First person only mode for legit use
- Mouse emulation or camera based aiming
- Adjustable smoothing for different playstyles
Advanced Prediction Engine
- Real time ping based prediction with smoothing
- Kalman filter tracking for position velocity and acceleration
- Acceleration aware prediction for realistic tracking
- Multiple prediction modes
- Velocity based
- Kalman enhanced
- Ballistics based
- Distance based accuracy adjustments
Ballistics and Weapon Support
- Per weapon configuration
- Bullet speed
- Bullet drop
- Gravity based trajectory calculation
- Multi step hit prediction for higher accuracy
Visual and ESP System
Box ESP
- Multiple styles
- 3D box
- 2D box
- Corner box
- Adaptive mode based on distance
- Per part bounding boxes
- Skeleton ESP supports R6 and R15
- Health bar with gradient coloring
Prediction Visuals
- Shows predicted hit position in real time
- Dual layer circle inner and outline
- Custom size color and transparency
Tracers
- Lines from screen to target
- Custom origin positions
- Distance based fading
- Optional origin offset
Proximity System
- Directional indicators for nearby players including off screen
- Behind player detection
- Distance based scaling
- Looking at you detection using angle checks
- Pulse effects when targeted
- On screen alert system with animated effects
Highlights
- Toggleable player highlight system
Visual Customization
- Team based colors
- Custom color support
- Rainbow cycling
- Gradient color transitions
Performance and Optimization
- Smart part caching system
- Weak table usage for automatic cleanup
- Optimized drawing reuse
- Efficient frame updates
System Architecture
- Modular configuration system
- Centralized feature toggles
- Signal management system to prevent leaks
- Drawing abstraction layer for lines quads and circles
Additional Details
- Smoothed ping values for stability
- Velocity and acceleration limits
- Off screen rendering handling
- Automatic cleanup when players leave
- Built for scalability and expansion
- Views
- 41.3K+
- Likes
- 2
- Dislikes
- 1
- Posted
- 3mo ago
- Updated
- 2w ago
- Key System
- No
- Mobile
- Not tested


Comments
Join the discussion about this script.
HopOutBlick
Delete this crap 🤣