DarkHub No Key ESP, AIMBOT AND MORE! OP!
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DarkHub No Key ESP, AIMBOT AND MORE! OP!

SCP retroBreach
  • Keyless
  • Mobile untested

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# Dark Hub v1.0 Feature Documentation

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## Tab 1: Combat

### Groupbox: Targeting

* Aimbot Control (Toggle | Default Key: E, Hold Mode):

Automatically directs camera aim toward the closest visible hostile player within the FOV radius.

* Adaptive Target Bone: Prioritizes the player's Head. If targeting headless anomalous SCP entities (such as SCP-173 or SCP-939), the targeting engine automatically falls back to the center of mass (HumanoidRootPart or Torso).

* Team Check (Toggle):

Prevents the aimbot from locking onto allied units, scientists, security guards, and friendly personnel, ensuring only hostile entities are targeted.

* GOC Disposition (Dropdown: Automatic / Friendly / Hostile):

Determines how the system handles members of the Global Occult Coalition (GOC):

* Automatic: Dynamically detects whether the native game engine marked the player with a friendly highlight or if an allied relation exists in the active round.

* Friendly: Forces the system to treat all GOC players as allies (ignored by aimbot, green ESP).

* Hostile: Forces the system to treat all GOC players as enemies regardless of game state.

* Visibility Check (Toggle):

Multi-pass visibility raycast engine. Validates direct line-of-sight while explicitly ignoring transparent materials such as glass panes, observation windows, wire fences, and forcefields, allowing targets behind containment windows to be tracked.

* FOV Radius (Slider: 30 to 600):

Defines the pixel radius around the screen center/mouse cursor within which targets will be acquired.

* Smoothness (Slider: 1 to 15):

Adjusts the camera interpolation speed. A setting of 1 delivers an instant snap, while higher values provide smooth, humanized tracking.

* Display FOV (Toggle + ColorPicker):

Renders an on-screen circle representing the active aimbot acquisition zone, with a fully customizable color picker.

---

### Groupbox: Weapon Mechanics

* Zero Recoil (Toggle):

Injects directly into the engine state tables (u4.recoilControl = 1 and internal statistics cache) to completely eliminate vertical recoil, horizontal drift, and weapon kick impulses across all weapons.

* Zero Spread (Toggle):

Locks weapon spread multiplier to zero (u4.spreadControl = 1), ensuring all fired projectiles land precisely on the crosshair center regardless of travel distance.

* No Screen Shake (Toggle):

Zeros out the ViewPunch camera offset applied by the engine whenever a firearm is discharged.

* Rapid Fire (Toggle):

Significantly increases the cyclic fire rate of all equipped firearms.

* Fire Rate Multiplier (Slider: 1.2x to 8.0x):

Controls the specific velocity multiplier applied to the weapon's native fire rate.

* Full Auto (Toggle):

Converts semi-automatic and burst firearms (such as pistols, sniper rifles, and shotguns) into fully automatic weapons upon holding the trigger.

* Run & Gun (Toggle):

Permits unrestricted weapon firing while sprinting at maximum velocity. Bypasses the engine check that slows movement down to base walkspeed and suppresses the first-person downward sprint animation on the viewmodel.

---

## Tab 2: Visuals

### Groupbox: Player ESP

* ESP Control (Toggle):

Enables player Chams (Highlight). Implements distance-based prioritization capped at 28 simultaneous targets to remain within engine rendering limits and prevent frame stutter.

* Team Colors (Toggle + ColorPickers):

Color-codes targets based on team allegiance: dedicated color pickers for hostile targets (default: red) and allied targets (default: green).

* Display Tags (Toggle):

Renders overhead billboard text showing player Display Name, Team affiliation, and distance in studs.

* Vertical Health Bar (Toggle):

Draws an upright vertical health bar along the left edge of the player tag. The bar depletes from top to bottom and dynamically shifts color from green (healthy) to yellow (damaged) to red (critical).

* Numeric Health (Toggle):

Renders exact numerical health readouts (e.g., 100 / 100 HP) alongside the tag, independent of the visual bar.

---

### Groupbox: Target Priority

* Priority Target (Dropdown):

Real-time server player roster. Selecting a specific player applies an isolated yellow highlight overlay for immediate visual tracking.

---

## Tab 3: Radar

### Groupbox: Item Filters

* Firearms (Toggle):

Detects and labels all grounded firearms across the facility (rifles, submachine guns, handguns, shotguns, and sniper rifles).

* Ammunition (Toggle):

Locates dropped ammo supply boxes (primary and secondary ammunition crates).

* Keycards (Toggle):

Highlights security access cards distributed throughout the map (Janitor, Scientist, Security, Zone Manager, and Omni clearances).

* Explosives (Toggle):

Tracks throwable tactical ordnance (frag grenades, incendiary grenades, flashbangs, and smoke canisters).

* Medical (Toggle):

Identifies healing supplies, including first aid kits (Medkits) and bandages.

* SCP Relics (Toggle):

Highlights anomalous items and special SCP equipment located on the facility grounds.

---

### Groupbox: Detection

* Maximum Range (Slider: 50 to 1500 studs):

Sets the maximum scanning radius for dropped items to keep screen clutter minimal.

---

## Tab 4: Movement

### Groupbox: Locomotion

* Infinite Stamina (Toggle):

Injects into the character RunController thread, fixing the stamina upvalue at 100% to eliminate movement fatigue.

* Custom Sprint (Toggle):

Overrides the default sprinting walkspeed with the custom slider value.

* Sprint Velocity (Slider: 20 to 80):

Configures the movement speed applied when sprinting.

* WalkSpeed Override (Toggle):

Forces a customized movement speed during normal walking (without sprinting) by utilizing the game's internal speed override instance.

* Walk Velocity (Slider: 12 to 100):

Sets the base walking movement velocity.

---

### Groupbox: Mobility

* Unlock Jump (Toggle):

Re-enables jumping mechanics by restoring Humanoid jump state and applying jump power in games where jumping is natively disabled (JumpPower = 0).

* Jump Height (Slider: 25 to 150):

Configures the upward impulse force applied when jumping.

* Air Jump (Toggle):

Permits continuous mid-air jumping, allowing players to ascend structures by jumping repeatedly in the air.

* Noclip (Toggle | Default Key: V):

Allows the character to walk through doors, gates, and solid walls.

* Selective Collision Memory: Stores the original collision status of every body part before activation. When disabled, it restores collision only to parts that were originally collidable, ensuring feet and limbs do not cause tripping or physics stuttering.

* Fly Mode (Toggle | Default Key: X):

Enables free three-dimensional flight (WASD for directional movement, Spacebar to ascend, Left Control to descend).

* Flight Velocity (Slider: 10 to 150):

Adjusts the travel speed while fly mode is active.

---

## Tab 5: World

### Groupbox: Facility Tools

* Fast Interaction (Toggle):

Zeros out the hold duration requirement across all ProximityPrompts in the game world. Doors, lockers, storage containers, and terminals trigger instantly upon interaction.

* Fullbright Ambient (Toggle):

Maximizes ambient light values and clears facility fog and shadow constraints for complete visual clarity.

---

## Tab 6: Settings

### Groupbox: Management

* Unload Dark Hub (Button | Double-Click & Risky Confirmation):

Fully restores the game environment to its factory state (reinstates default recoil on all weapon statistics, restores original lighting parameters, removes all ESP billboard and highlight instances, resets movement and collision states, and cleans up library memory).

### Addons: SaveManager & ThemeManager

* Configuration System:

Allows creating, loading, and setting auto-load profiles stored under the directory path DarkHub/SCPRoleplay.

* Theme System:

Provides full customization over interface colors, outlines, fonts, and visual themes.

Features

  • ESP
  • Aimbot
  • Item esp
  • Infinite Stamina

Tags

scp retrobreachdarkhubno keycombatvisualsplayer trackingzero recoilrapid fire