both are not possible

Friendly and Enemy Newell Script
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18 totalboth are not possible

Friendly and Enemy Newell Script
yep it can

Friendly and Enemy Newell Script
As an example, friendly grenade battler and enemy grenade battler use the exact same projectile with the exact same name, the only difference being their colors, so the script would detect that enemy grenade battler's grenade is of a different blacklisted color and thus delete it. Some projectiles like blood crystals and teapots however have no difference in either sides, but I got a crazy fool-proof idea recently to potentially solve this problem completely

Can some make an anti depriver script?
I'm working on my 2nd script currently, as a synopsis it analyzes shared projectiles (ones that both friendly and enemies use) and detect things like RGB color IDs and mesh textures to differentiate between friend and foe and thus ONLY delete the projectiles of enemies. Cartil's projectiles (blood crystals iirc) fit into this category of shared projectiles so I'll look into it soon

Can some make an anti depriver script?
Infinite yield's "antilag" command combined with an fps booster script and some of tbb's own optimizer settings should do the job, make sure u also reduce ur graphics to the lowest

Friendly and Enemy Newell Script
if u mean my dc it's randombattler456_12688

Can some make an anti depriver script?
Release hub version 4 has a working anti depriver feature along with an auto shoot mortis and other bosses feature and some more stuff here's the loadstring for that loadstring(game:HttpGet("https://pastebin.com/raw/BKejYLrn"))()

Can some make an anti depriver script?
that's a publicly available script, check out CGJ's projectile script here https://scriptblox.com/script/The-Battle-Bricks-CGJ-projectiles-Better-N-better-Mod-224341 one of the features is to delete enemy projectiles which includes server's projectiles (it's my personal fav projectile deleter script out there)

Friendly and Enemy Newell Script
It always worked for me tho, the only issue is that sometimes in lag spikes the script may malfunction for a second and miss auto tapping any current projectiles although it comes back when the lag spike ends. With the autotap and in combination with some other scripts I've managed to beat 2x mortis twice in total without much issue

Zentrix hub
It's case sensitive I think and you also need to input the enemies in correctly. For example, let's say you wanna aggro Graft, Fish Buddy and Edmond, you would write them in the list as follows: {"Graft", "Fish Buddy", "Edmond"} Notice how the three enemies are kept inside "" and each enemy is separated with a comma EXCEPT Edmond, aka the last enemy in the list. Simply follow this format and it'll work, if it doesn't then it's an issue with the script so if that ends up being the case please tell me. To specify more your code should look smth like this (obv doesn't need to be the exact following enemies, this is just as an example): local PrimaryTargets = {"Battler", "Trowel Battler", "Sword Battler"}

Friendly and Enemy Newell Script