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Key System
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TELEPORT
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Locations
- Base
- Spawn
- Fuse Machine
- Egg Seller
- Traveling Merchant
- Treadmill
Areas
- Selected Area
- Teleport to Selected Area
Shops
- Selected Shop
- Teleport to Selected Shop
- Only physical shop locations are listed
Return / Status
- Return to Previous Position
- Teleport status display
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PROTECTION
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Ragdoll Protection
- Disable Ragdoll
- Block Physics State
- Block PlatformStand
- Remove Ragdoll Constraints
Egg Carry Protection
- Egg Carry Protection
- Egg Reclaim Attempts
- Egg Reclaim Delay
- Auto Disable Ragdoll
- Automatic dropped-egg reclaim handling
- Reclaim movement/pathing support
Trap Protection
- Disable Player Traps
- Disable CanTouch
- Disable New Traps
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AUTO FARM
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GENERAL
Index Claim
- Auto Claim All Index
- Claim All Delay
Equip Best
- Auto Equip Best
- Equip Best Delay
TRAILS
Trail Automation
- Auto Buy Best Trail
- Trail Check Delay
- Trail Purchase Delay
- Auto Equip Best Trail
TREADMILL
Treadmill Upgrade
- Auto Buy Treadmill Upgrade
- Upgrade Check Delay
- Only Buy When Affordable
Treadmill Use
- Auto Use Treadmill
- Treadmill Check Delay
- Treadmill Retry Delay
- Restart After Upgrade
- Use Prompt Fallback
- Unequip When Disabled
- Automatic treadmill escape when conflicting automation takes priority
FUSE
Auto Fuse
- Auto Fuse
- Fuse Check Delay
- Insert Delay
- State Timeout
- Completion Timeout
- Reveal Retry Delay
- Only Fuse When Affordable
- Skip Mutated Pets
- Clear Existing Slots
- Lowest Rarity First
- Debug Prints
- Automatically selects 3 compatible matching pets
- Automatically inserts fuse pets
- Automatically starts fuse
- Automatically completes fuse reveal
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EGGS
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AUTO EGG
Auto Egg Filters
- Egg Target
- Hard override for the normal filters
- Animal Names
- Multi-select
- Egg Rarities
- Multi-select
- Egg Mutations
- Multi-select
Auto Egg Control
- Auto Go To Egg
- Live Auto Egg status
Built-in Auto Egg behavior
- Closest / Rarest / Priority targeting support
- Automatic target switching
- Anti-teleport correction detection
- Cancels and resumes scripted movement after server correction
- Reset-barrier tween guard
- Movement pauses while reset barrier is loading/moving
- Automatic egg renaming from runtime egg records
TARGETING
Target Strategy
- Targeting Mode
- Minimum Distance
- Maximum Distance
- Stop After X Eggs
- 0 = unlimited
Safety & Routing
- Skip Guarded Eggs
- Skip Unreachable Eggs
- Area Blacklist
- Multi-select
- Auto Switch Targets
Rare Egg Alerts
- Rare Egg Alerts
- Rare Alert Minimum
Egg Statistics
- Collection statistics display
- Reset Egg Statistics
HATCH & SELL
Hatch Filters
- Eggs To Place
- Multi-select
- Place Mutations
- Multi-select
- Eggs To Hatch
- Multi-select
- Hatch Mutations
- Multi-select
- Placement and hatching filters are independent
Hatch Behavior
- Auto Place & Hatch
- Auto Place Eggs
- Auto Hatch Ready Eggs
- Max Eggs At Once
- Live Auto Hatch status
Placement Layout
- Placement X
- Placement Z
- Egg Spacing
- Placement Columns
- Placement occupancy checking
- Automatic search for a free placement slot
Hatch Timing
- Check Delay
- Place Delay
- Hatch Delay
- Confirm Timeout
Sell Eggs
- Sell Egg Rarities
- Multi-select
- Sell Egg Mutations
- Multi-select
- Auto Sell Eggs
- Sell Delay
- Mutation-only selling support
- Rarity-only selling support
- Combined rarity + mutation filtering
- Equips/materializes the matching egg before selling
- Verifies the egg was removed after selling
DAY / NIGHT
Live Day / Night
- Current Phase
- Next Phase
- Time Until Next Phase
- Server Time
- Demonic Event status
Barrier / Tween Guard
- Barrier Active
- Barrier Phase
- Wall State
- Visual Wall state
- Visual Height
- Collision state
- Collision Parts
- Wall Module state
- Auto Egg Tween allowed/blocked state
Cycle Schedule
- Night Transition Starts In
- Night Starts In
- Day / Reset Starts In
- Current Phase Time Left
- Night Duration
- Night Lighting Transition
- Night Lighting Start Delay
- Day Lighting Transition
- Wall Delay After Day Starts
- Wall Countdown
- Active Period
Cycle / Auto Egg Details
- Schedule Override
- Anchor At
- Anchor Index
- Night Seconds Override
- Auto Egg Enabled
- Auto Egg Busy
- Auto Egg Status
- Auto Hatch Enabled
- Eggs To Place
- Eggs To Hatch
- Auto Hatch Status
- Tween Guard status
- Anti-Teleport status/resume behavior
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PETS
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CLIENT INVENTORY
Local Pet Inventory
- Pet selector
- Add Pet To Inventory
- Equip Last Added
- Delete Last Local Pet
- Clear Local Pet Inventory
- Refresh Pet / Mutation Lists
- Session-only fake/local pet inventory
- Uses the game's native backpack/tool appearance
- Pets can be equipped locally
- Fake pets do not persist after rejoining
- Fake pets do not provide normal server-side pet benefits
- Fake pet tool activation is disabled
- Fake pets are protected from normal sell/fuse handling
Pet Modifiers
- Mutations
- Multi-select
- Size / Scale
- Add Amount
- Maximum Local Pets
- Auto Equip Last Added
- Apply Modifiers To Last Added
- Native mutation visuals
- Native scaled pet visuals
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EVENTS
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MONITOR
Live Events
- Blood Night status
- Blood Night start countdown
- Blood Night remaining time
- Demonic Event status
- Demonic Event remaining time
- Hourly Weather Event status
- Hourly Weather Event start countdown
- Hourly Weather Event remaining time
- Server Time
Admin Events
- Admin Event active/inactive status
- Active admin event names
- Remaining time for active admin events
AUTOMATION
Notifications
- Event Notifications
- Blood Night
- Demonic Event
- Hourly Weather Event
- Admin Event
- Notify When Events End
Automation Pause
- Pause During Events
- Pause Trigger Events
- Blood Night
- Demonic Event
- Hourly Weather Event
- Admin Event
- Automations To Pause
- Auto Egg
- Auto Hatch
- Auto Sell Eggs
- Auto Fuse
- Index Claim
- Equip Best
- Trail Automation
- Treadmill Upgrade
- Treadmill Use
- Active pause trigger display
- Paused automations display
- Automatically resumes eligible automations when the event ends
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BUILT-IN / BACKGROUND FEATURES
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- Anti-AFK
- Disables the LocalPlayer.Idled connections
- Resource manager
- Disconnects/cancels old script resources when re-executed
- Executor capability checks
- GUI thread-identity handling
- Anti-teleport movement correction detection
- Automatic movement settle/resume after correction
- Auto Egg reset-barrier movement protection
- Automatic egg runtime-name refresh
- Treadmill conflict detection and escape
- Session cleanup for client-only spawned pets
- Client pet inventory reconciliation after local inventory changes
- Client pet recreation after character respawnGame Page
Steal an Egg
9 lines · 461 B

Steal an Egg
Steal an Egg

Steal an Egg

Steal an Egg

Steal an Egg
Steal an Egg
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