Steal a Superpower! | Auto Farm, Cards & Auto Dodge
- Key required
- Mobile friendly
- Key required
- Mobile friendly
School Hub for Steal a Superpower! combines training, combat, ability cards and base management in one interface.
Auto Farm coordinates your selected training, stages, loot, skills, dodging and equipment activities. Set the training time per cycle, choose progression or a farming stage, filter bosses and ordinary enemies, and adjust the attack distance and intervals. Standalone Auto Attack, Auto Skills and Auto Stages can run independently.
Auto Dodge reacts to visible attack warnings and checks the movement path and destination ground. Set the low-health retreat threshold and choose whether automatic home returns are allowed. Auto Loot, boss chests and pack banking handle collection and returns. Auto Rebirth has its own switch and can optionally be included in the farming cycle.
Auto Cards opens owned packs through the game's original reveal flow. Choose packs, keep a reserve and set an opening interval and session limit. Equip the best owned cards, merge duplicates with kept-copy and protected-card settings, and place cards on your own base. Place Best fills free holders and can replace weaker income cards; equipped and protected cards are excluded as configured.
Separate controls cover buying packs, upgrading your bench, buying and equipping trails and auras, and other cash upgrades. Use a cash reserve, session spending budget and maximum purchase price. Reward controls cover the index, daily, offline and eligible group rewards.
Enemy, boss and loot ESP offer names, distance, health and range settings. The shared GUI includes multilingual menus, themes, interface scaling, saved passive preferences, Pause and the Insert menu shortcut.
Run the public loader, complete the free key check and enable your chosen activities. Activity switches start off. Purchases, pack opening and rebirth are separate opt-ins. Unlocks, cooldowns, ownership and inventory limits still apply.
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