-- join for more open-source scripts: https://discord.gg/pmuNQ8Va7C
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Camera = workspace.CurrentCamera
workspace:GetPropertyChangedSignal("CurrentCamera"):Connect(function()
Camera = workspace.CurrentCamera
end)
local Settings = {
Enabled = true,
FOVRadius = 180,
}
local FOVCircle = Drawing.new("Circle")
FOVCircle.Visible = true
FOVCircle.Thickness = 1
FOVCircle.Radius = Settings.FOVRadius
FOVCircle.Transparency = 0.7
FOVCircle.Color = Color3.fromRGB(255, 255, 255)
FOVCircle.Filled = false
FOVCircle.NumSides = 64
local EntityService = require(ReplicatedStorage.Remote.EntityService)
local ClientShootableComponent = require(ReplicatedStorage.Client.CombatController.ClientComponent.ClientShootableComponent)
local function GetEntityPosition(EntityModel)
local TargetPart = EntityModel:FindFirstChild("HumanoidRootPart") or EntityModel:FindFirstChild("Head")
if TargetPart and TargetPart:IsA("BasePart") then
return TargetPart, TargetPart.Position
end
return nil, nil
end
local function IsInFOV(WorldPosition)
if not Camera then return false, math.huge end
local ScreenPos, OnScreen = Camera:WorldToViewportPoint(WorldPosition)
if not OnScreen then return false, math.huge end
local MousePos = UserInputService:GetMouseLocation()
local Distance = (Vector2.new(ScreenPos.X, ScreenPos.Y) - MousePos).Magnitude
return Distance <= Settings.FOVRadius, Distance
end
local function GetClosestEnemyInFOV()
local LocalEntity = EntityService.GetLocalEntity()
if not LocalEntity or not LocalEntity.World or not LocalEntity.World.EntitiesByTeam then return nil end
local ClosestTarget = nil
local ClosestDistance = math.huge
for _, TeamDict in pairs(LocalEntity.World.EntitiesByTeam) do
local Items = TeamDict._items or TeamDict
for _, Entity in pairs(Items) do
if not EntityService.IsLocalEntity(Entity) and Entity:IsAlive() then
local Inst = Entity.Instance
local Character = (Inst and Inst:IsA("Player")) and Inst.Character or Inst
if Character then
local Humanoid = Character:FindFirstChildOfClass("Humanoid")
if Humanoid and Humanoid.Health > 0 then
local Part, Position = GetEntityPosition(Character)
if Position then
local InFOV, Distance = IsInFOV(Position)
if InFOV and Distance < ClosestDistance then
ClosestTarget = { Part = Part, Position = Position }
ClosestDistance = Distance
end
end
end
end
end
end
end
return ClosestTarget
end
local SilentTarget = nil
RunService.RenderStepped:Connect(function()
FOVCircle.Position = UserInputService:GetMouseLocation()
FOVCircle.Radius = Settings.FOVRadius
FOVCircle.Visible = Settings.Enabled
end)
local OrigLocalShoot = ClientShootableComponent.LocalShoot
local OrigOriginFn, OrigTargetFn
for i = 1, 20 do
local success, val = pcall(debug.getupvalue, OrigLocalShoot, i)
if success and type(val) == "function" then
local testSuccess, ret1, ret2, ret3 = pcall(val)
if testSuccess then
if typeof(ret1) == "CFrame" and typeof(ret3) == "table" then
OrigOriginFn = val
elseif typeof(ret1) == "Vector3" and typeof(ret2) == "Instance" then
OrigTargetFn = val
end
end
end
end
if OrigOriginFn then
local OldOriginFn
OldOriginFn = hookfunction(OrigOriginFn, function(...)
local cf, pos, meta = OldOriginFn(...)
if SilentTarget and Settings.Enabled then
return CFrame.lookAt(cf.Position, SilentTarget.Position), pos, meta
end
return cf, pos, meta
end)
end
if OrigTargetFn then
local OldTargetFn
OldTargetFn = hookfunction(OrigTargetFn, function(...)
if SilentTarget and Settings.Enabled then
return SilentTarget.Position, SilentTarget.Part
end
return OldTargetFn(...)
end)
end
local OldLocalShoot
OldLocalShoot = hookfunction(ClientShootableComponent.LocalShoot, function(Self, ...)
if Settings.Enabled then
SilentTarget = GetClosestEnemyInFOV()
end
local Result = OldLocalShoot(Self, ...)
SilentTarget = nil
return Result
end)
Comments
doesn't work for me the fov circle appear but no gui and no features like aimbot or trigger bot. how to even turn them on
can u make a skin changer for this game pls?
Can you do one for bloxstrike
thanks dude