Silent Aim ESP Auto Prediction Hitbox Expander and More
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Silent Aim ESP Auto Prediction Hitbox Expander and More

Sniper Arena
  • Key required
  • Mobile friendly

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About this script

+ [ + ] ESP

+ [ + ] Enemy ESP

+ [ + ] Friendly ESP

+ [ + ] Enemy/Friendly team detection

+ [ + ] Maximum ESP distance

+ [ + ] Global ESP opacity

+ [ + ] Hide dead players

+ [ + ] Hide local player

+ [ + ] 2D Box ESP

+ [ + ] Corner Box

+ [ + ] Full Box

+ [ + ] Box outline

+ [ + ] Adjustable box thickness

+ [ + ] Adjustable box width

+ [ + ] Adjustable box height

+ [ + ] Box vertical offset

+ [ + ] Adjustable corner length

+ [ + ] Name ESP

+ [ + ] DisplayName detection

+ [ + ] Adjustable name size

+ [ + ] Distance ESP

+ [ + ] Distance displayed in studs

+ [ + ] Adjustable distance text size

+ [ + ] Health ESP

+ [ + ] Health bar

+ [ + ] Health background/outline

+ [ + ] Health text

+ [ + ] Gradient health color

+ [ + ] ESP-color health

+ [ + ] Custom health color

+ [ + ] Adjustable health thickness

+ [ + ] Tracer ESP

+ [ + ] Bottom tracer

+ [ + ] Center tracer

+ [ + ] Mouse tracer

+ [ + ] Feet tracer target

+ [ + ] Center tracer target

+ [ + ] Root tracer target

+ [ + ] Tracer outline

+ [ + ] Adjustable tracer thickness

+ [ + ] Off-Screen Arrows

+ [ + ] Enemy direction arrows

+ [ + ] Off-screen target detection

+ [ + ] Outside-FOV arrow mode

+ [ + ] Adjustable arrow radius

+ [ + ] Adjustable arrow size

+ [ + ] Adjustable arrow thickness

+ [ + ] Arrow outline

+ [ + ] Skeleton ESP

+ [ + ] R6 skeleton

+ [ + ] R15 skeleton

+ [ + ] Head/torso connections

+ [ + ] Arm connections

+ [ + ] Leg connections

+ [ + ] Skeleton thickness

+ [ + ] Skeleton outline

+ [ + ] Chams

+ [ + ] Character highlighting

+ [ + ] Through-wall chams

+ [ + ] Occluded chams

+ [ + ] Custom fill color

+ [ + ] Custom outline color

+ [ + ] ESP-color chams

+ [ + ] Fill opacity

+ [ + ] Outline opacity

+ [ + ] ESP Color System

+ [ + ] Feature-based colors

+ [ + ] Target/team-based colors

+ [ + ] Enemy color

+ [ + ] Friendly color

+ [ + ] Individual Box color

+ [ + ] Individual Name color

+ [ + ] Individual Distance color

+ [ + ] Individual Tracer color

+ [ + ] Individual Arrow color

+ [ + ] Entity Detection

+ [ + ] Automatic HumanoidEntity discovery

+ [ + ] World entity scanning

+ [ + ] Highlight-based entity detection

+ [ + ] Dynamic entity registration

+ [ + ] Entity identity tracking

+ [ + ] UserId detection

+ [ + ] FakeUserId fallback

+ [ + ] Name-based fallback

+ [ + ] Automatic visual-model detection

+ [ + ] R6/R15 model detection

+ [ + ] Entity cleanup

+ [ + ] Entity grace period

+ [ + ] Duplicate entity prevention

+ [ + ] Combat / Silent Aim

+ [ + ] Silent Aim

+ [ + ] Automatic target selection

+ [ + ] Target locking

+ [ + ] Target switching delay

+ [ + ] Crosshair priority

+ [ + ] Distance priority

+ [ + ] Lowest Health priority

+ [ + ] Highest Health priority

+ [ + ] Lowest Health % priority

+ [ + ] Hybrid priority

+ [ + ] Random priority

+ [ + ] Silent Aim Hitboxes

+ [ + ] Head

+ [ + ] Torso

+ [ + ] Lower Torso

+ [ + ] Head/Torso Random

+ [ + ] Head/Torso Weighted

+ [ + ] Closest Part

+ [ + ] Adjustable head-shot chance

+ [ + ] Silent Aim Filters

+ [ + ] Team check

+ [ + ] Wall check

+ [ + ] On-screen-only targeting

+ [ + ] Combat maximum distance

+ [ + ] Combat FOV

+ [ + ] Target validity checking

+ [ + ] Dead-target filtering

+ [ + ] Aim Prediction

+ [ + ] Target velocity prediction

+ [ + ] Adjustable prediction time

+ [ + ] Predicted target position

+ [ + ] Combat FOV

+ [ + ] Screen-center FOV

+ [ + ] Mouse-centered FOV

+ [ + ] Adjustable FOV radius

+ [ + ] Adjustable FOV opacity

+ [ + ] Adjustable FOV thickness

+ [ + ] Adjustable FOV sides

+ [ + ] Filled FOV option

+ [ + ] Custom FOV color

+ [ + ] Combat Target Indicator

+ [ + ] Locked-target indicator

+ [ + ] Adjustable indicator size

+ [ + ] Custom indicator color

+ [ + ] Impact/Aim Line

+ [ + ] FOV-to-target line

+ [ + ] Adjustable line thickness

+ [ + ] Adjustable line opacity

+ [ + ] Custom line color

+ [ + ] Combat Integration

+ [ + ] EntityService integration

+ [ + ] ClientShootableComponent integration

+ [ + ] LocalShoot interception

+ [ + ] Combat function hook system

+ [ + ] Origin redirection

+ [ + ] Hit-position redirection

+ [ + ] Automatic target injection during shooting

+ [ + ] Hook state tracking

+ [ + ] Combat statistics/error tracking

+ [ + ] Fallback tracked-entity targeting

+ [ + ] Rendering

+ [ + ] Drawing API rendering

+ [ + ] Dynamic 2D projection

+ [ + ] Real character bounding-box calculation

+ [ + ] Synthetic bounding-box fallback

+ [ + ] Screen/off-screen detection

+ [ + ] Automatic ESP drawing cleanup

+ [ + ] Dynamic rendering updates

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