
- Key required
- Mobile friendly

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+ [ + ] ESP
+ [ + ] Enemy ESP
+ [ + ] Friendly ESP
+ [ + ] Enemy/Friendly team detection
+ [ + ] Maximum ESP distance
+ [ + ] Global ESP opacity
+ [ + ] Hide dead players
+ [ + ] Hide local player
+ [ + ] 2D Box ESP
+ [ + ] Corner Box
+ [ + ] Full Box
+ [ + ] Box outline
+ [ + ] Adjustable box thickness
+ [ + ] Adjustable box width
+ [ + ] Adjustable box height
+ [ + ] Box vertical offset
+ [ + ] Adjustable corner length
+ [ + ] Name ESP
+ [ + ] DisplayName detection
+ [ + ] Adjustable name size
+ [ + ] Distance ESP
+ [ + ] Distance displayed in studs
+ [ + ] Adjustable distance text size
+ [ + ] Health ESP
+ [ + ] Health bar
+ [ + ] Health background/outline
+ [ + ] Health text
+ [ + ] Gradient health color
+ [ + ] ESP-color health
+ [ + ] Custom health color
+ [ + ] Adjustable health thickness
+ [ + ] Tracer ESP
+ [ + ] Bottom tracer
+ [ + ] Center tracer
+ [ + ] Mouse tracer
+ [ + ] Feet tracer target
+ [ + ] Center tracer target
+ [ + ] Root tracer target
+ [ + ] Tracer outline
+ [ + ] Adjustable tracer thickness
+ [ + ] Off-Screen Arrows
+ [ + ] Enemy direction arrows
+ [ + ] Off-screen target detection
+ [ + ] Outside-FOV arrow mode
+ [ + ] Adjustable arrow radius
+ [ + ] Adjustable arrow size
+ [ + ] Adjustable arrow thickness
+ [ + ] Arrow outline
+ [ + ] Skeleton ESP
+ [ + ] R6 skeleton
+ [ + ] R15 skeleton
+ [ + ] Head/torso connections
+ [ + ] Arm connections
+ [ + ] Leg connections
+ [ + ] Skeleton thickness
+ [ + ] Skeleton outline
+ [ + ] Chams
+ [ + ] Character highlighting
+ [ + ] Through-wall chams
+ [ + ] Occluded chams
+ [ + ] Custom fill color
+ [ + ] Custom outline color
+ [ + ] ESP-color chams
+ [ + ] Fill opacity
+ [ + ] Outline opacity
+ [ + ] ESP Color System
+ [ + ] Feature-based colors
+ [ + ] Target/team-based colors
+ [ + ] Enemy color
+ [ + ] Friendly color
+ [ + ] Individual Box color
+ [ + ] Individual Name color
+ [ + ] Individual Distance color
+ [ + ] Individual Tracer color
+ [ + ] Individual Arrow color
+ [ + ] Entity Detection
+ [ + ] Automatic HumanoidEntity discovery
+ [ + ] World entity scanning
+ [ + ] Highlight-based entity detection
+ [ + ] Dynamic entity registration
+ [ + ] Entity identity tracking
+ [ + ] UserId detection
+ [ + ] FakeUserId fallback
+ [ + ] Name-based fallback
+ [ + ] Automatic visual-model detection
+ [ + ] R6/R15 model detection
+ [ + ] Entity cleanup
+ [ + ] Entity grace period
+ [ + ] Duplicate entity prevention
+ [ + ] Combat / Silent Aim
+ [ + ] Silent Aim
+ [ + ] Automatic target selection
+ [ + ] Target locking
+ [ + ] Target switching delay
+ [ + ] Crosshair priority
+ [ + ] Distance priority
+ [ + ] Lowest Health priority
+ [ + ] Highest Health priority
+ [ + ] Lowest Health % priority
+ [ + ] Hybrid priority
+ [ + ] Random priority
+ [ + ] Silent Aim Hitboxes
+ [ + ] Head
+ [ + ] Torso
+ [ + ] Lower Torso
+ [ + ] Head/Torso Random
+ [ + ] Head/Torso Weighted
+ [ + ] Closest Part
+ [ + ] Adjustable head-shot chance
+ [ + ] Silent Aim Filters
+ [ + ] Team check
+ [ + ] Wall check
+ [ + ] On-screen-only targeting
+ [ + ] Combat maximum distance
+ [ + ] Combat FOV
+ [ + ] Target validity checking
+ [ + ] Dead-target filtering
+ [ + ] Aim Prediction
+ [ + ] Target velocity prediction
+ [ + ] Adjustable prediction time
+ [ + ] Predicted target position
+ [ + ] Combat FOV
+ [ + ] Screen-center FOV
+ [ + ] Mouse-centered FOV
+ [ + ] Adjustable FOV radius
+ [ + ] Adjustable FOV opacity
+ [ + ] Adjustable FOV thickness
+ [ + ] Adjustable FOV sides
+ [ + ] Filled FOV option
+ [ + ] Custom FOV color
+ [ + ] Combat Target Indicator
+ [ + ] Locked-target indicator
+ [ + ] Adjustable indicator size
+ [ + ] Custom indicator color
+ [ + ] Impact/Aim Line
+ [ + ] FOV-to-target line
+ [ + ] Adjustable line thickness
+ [ + ] Adjustable line opacity
+ [ + ] Custom line color
+ [ + ] Combat Integration
+ [ + ] EntityService integration
+ [ + ] ClientShootableComponent integration
+ [ + ] LocalShoot interception
+ [ + ] Combat function hook system
+ [ + ] Origin redirection
+ [ + ] Hit-position redirection
+ [ + ] Automatic target injection during shooting
+ [ + ] Hook state tracking
+ [ + ] Combat statistics/error tracking
+ [ + ] Fallback tracked-entity targeting
+ [ + ] Rendering
+ [ + ] Drawing API rendering
+ [ + ] Dynamic 2D projection
+ [ + ] Real character bounding-box calculation
+ [ + ] Synthetic bounding-box fallback
+ [ + ] Screen/off-screen detection
+ [ + ] Automatic ESP drawing cleanup
+ [ + ] Dynamic rendering updates
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Sniper Arena

Sniper Arena
Sniper Arena

Sniper Arena
Sniper Arena
Sniper Arena
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