[Silent Aim] Breadware 1.2.0
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[Silent Aim] Breadware 1.2.0

BloxStrike
  • Keyless
  • Mobile untested

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About this script

Breadware is a quality, straightforward, currently keyless Advanced Silent Aim script for BloxStrike with no bloat, no unnecessary filler, no Ai generated code, and no features that don't actually work as advertised. Every feature has been tested and verified against the game's actual behavior before being published. Breadware is still in its Alpha testing phase, please contact me on Discord (0x746172) if you find any bugs or want to share feedback.

Features & Settings:

Silent Aim

  • Enable toggle

  • Aim Method (Raycast Hook / Create Hook)

  • Team Check

  • Wall Check

  • Priority (Closest To Center / Lowest Health / Nearest Distance)

  • Scan Part

Settings

  • Head Chance

  • Hit Part (fallback when head chance fails)

  • Hit Chance

  • Show FOV

  • FOV Radius

  • FOV Shape (Circle / Square)

  • FOV Position (Screen Center / Mouse Position)

  • FOV Color

Mods

  • No Recoil

  • No Spread

Debug

  • Verbosity (console log detail)


1.2.0 Changelogs:

Updated to the latest Bloxstrike place version (9952) as of 13.Oct.2026

Added:

  • Aim Method: Added a dropdown to switch between Raycast Hook and Create Hook redirect methods.

  • Wall Check: Added a toggle that checks line of sight before redirecting a shot.

  • No Recoil: Added a new option under Mods to reduce weapon camera movement and keep the crosshair centered.

  • No Spread: Added a new option under Mods to remove bullet spread.

Removed:

The following settings were removed after testing showed that they either didn't work reliably with BloxStrike's actual systems or weren't worth the added complexity:

  • Sticky Target

  • Scoped Only

  • Scoped Head Bonus

  • Min Health

  • Max Distance

  • Switch Threshold

  • Head Falloff

  • Min Head Chance

  • Second Backup; replaced with a simpler, single Hit Part fallback.

Internal Improvements:

  • Improved Shot Logic: Reworked the shot-decision system into a reusable, cache-backed core using ComputeShotDecision and GetOrCreateShotDecision. This helps keep behavior more consistent across different aim methods.

  • Code Cleanup: Removed unused code and dependencies left over from earlier versions.

  • Proper Hook Restoration: Updated the unload process to restore original functions correctly, including the camera spring hooks used by No Recoil and the getter overrides used by No Spread.

Features

  • Silent Aim
  • Scan Part
  • Head Chance
  • Hit Chance
  • Hit Part
  • No Recoil
  • No Spread

Tags

bloxstrikesilent aimadvancedaim methodadvanced silent aimadvanced aimno recoilno spread