- Keyless
- Mobile friendly
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About this script
Combat — Aim
(Silent Aim — redirects every bullet fired through BulletHandler.Fire to the closest enemy in your FOV; your camera never moves)
(Target Part — choose which body part to aim at: Head, HumanoidRootPart, UpperTorso, LowerTorso, or Torso)
(Wallcheck — only locks onto targets with a clear line of sight from your origin; auto-falls back through a priority chain if the preferred part is occluded)
(360 Aim — removes the FOV restriction entirely; locks onto any enemy at any angle regardless of where your camera points)
Combat — Fire
(Rapid Fire — fires up to 15 copies of every shot with progressive ShotID and NewSeed, all sent through the original BulletHandler.Fire)
(Triggerbot — auto-fires the moment an enemy enters your FOV, using SignalManager.Fire for the weapon input begin/end signals)
(Trigger Delay — 1 to 50 ms throttle between auto-shots)
Combat — Advanced
(Show FOV Circle — live 64-sided circle at screen center showing the aim range)
(FOV Radius — 25 to 500 px slider, drives both the circle and the aim lock radius)
(FOV Color — 11 preset dropdown; circle is tinted green when SilentAim is active and red when only Triggerbot is)
(Airborne Origin Fix — raises your shot origin +1.5 Y while airborne so bullets don't start inside your character)
(Camera Angle Spoof — silently spoofs the camera CFrame when your shot direction is >20° off from your real look, then restores it immediately after — undetectable to anti-cheat that watches camera consistency)
(BulletHandler Double-Hook Guard —
_G.__SA_HookInstalledprevents stack-on-reinject)
Visuals — ESP
(ESP Enabled — master toggle for all elements)
(Box — Square drawing with black outline around each enemy)
(Corners — 4 corner brackets, sized to min(width, height) / 4)
(Skeleton — R15 (6 bones) and R6 (5 bones) auto-detected; line thickness scales with distance so far targets are thinner)
(Health Bar — 4px dark background + 3px color-graded fill (green > 50%, yellow > 25%, red below) beside the box)
(Name — player name above their head, tinted with your ESP color)
(Weapon — currently equipped Tool name in brackets below the name, colored gold)
(Distance — live stud distance, color-graded by range: red < 100, yellow < 300, blue beyond)
(Health Text — live HP percentage directly under the head, colored by health tier)
(Rainbow ESP — cycles every element through HSV so box, skeleton, and text all shift color together)
(ESP Color — 11 preset dropdown for base color; teammates always show as cyan regardless)
Keybinds
(RightShift — toggle the ReefHub window)
(X — toggle Silent Aim on/off with a toast confirmation)
(R — toggle Rapid Fire)
(T — toggle Triggerbot)
(G — toggle 360 Aim)
Live Status (Main tab)
(Real-time player count, SilentAim / RapidFire / Triggerbot / 360 state, and current FOV value)
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Features
- Silent Aim
- Target Part Selection
- Wallcheck
- 360 Aim
- Rapid Fire
- Triggerbot
- Trigger Delay
- Show FOV Circle
- FOV Radius
- FOV Color
- Airborne Origin Fix
- Camera Angle Spoof
- ESP Enabled
- Health Bar
- Rainbow ESP
Tags
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