
VerifiedReefHub | Aimbot, Auto Play, Auto Vote, ESP, & Much More!
- Key required
- Mobile friendly
- Key required
- Mobile friendly

Aimbot — camera locks onto the closest enemy inside your FOV, with Hold / Toggle / Always key modes
Aimbot smoothing slider (0.05–1) — lower is snappier, higher is smoother
Aimbot part selector — Head, Body, or Closest
Aimbot visible-only — raycasts before locking so it never targets through walls
Aimbot scope-only — only engages while scoped or zoomed
Aimbot disable-while-reloading — pauses the lock while your weapon is reloading
Instant camera lock toggle — bypasses smoothing entirely for instant snap
Track lock through walls toggle — keeps the target even behind cover
Correct locked shots — adjusts the shot direction to the locked part
Continuous targeting — re-picks target every frame instead of holding one
Team check — shared across aimbot, silent aim and ragebot
Silent Aim — redirects UseItem/UseItemFeedback/SnowballThrow remote arguments so your shot lands on the target without moving your camera
Silent Aim FOV radius slider (30–400 px)
Silent Aim hit chance slider (0–100%) — random roll whether the shot redirects
Silent Aim head chance slider (0–100%) — random roll whether it targets head over body
Silent Aim part selector — Head, Body, or Closest
Silent Aim visible-only — raycasts before redirecting
Silent Aim vulnerable-only — skips spawn-immunity and forcefield targets
Silent Aim ignore deflecting — skips katana deflectors
Silent Aim ignore shielded — skips shield and energy-shield users
Silent Aim key mode — Always, Hold, Toggle
Ragebot — 360° target lock anywhere on the map with auto camera snap
Ragebot auto shoot — fires the weapon at 0.12s intervals while locked
Ragebot target strafe — orbits the target at a set radius and speed
Strafe radius slider (6–30 studs)
Strafe speed slider (2–15)
Ragebot target priority — Distance or Health
Autoplay — pathfinds around obstacles to the enemy, shoots when line of sight is clear
Autoplay stop distance slider (8–40 studs)
Autoplay stuck detection — jumps when blocked for 0.35s
Auto respawn — fires RespawnNow remote
Auto queue — fires JoinQueue with 1v1 through 5v5 selector
Auto vote maps — votes your top priority map from a comma list
Map priority textbox — ordered list, first is voted
Auto ban weapons — votes your top priority ban from a comma list
Weapon ban priority textbox
Second ban priority textbox
Auto loadout — fires PickWeaponsAheadOfTime
Auto pickup — firetouchinterest on drops, ammo and tripmines within radius
Pickup radius slider (10–60 studs)
Anti-Aim — changes your replicated pose only, camera stays normal
Anti-Aim mode — Spin, Jitter, Backwards
Anti-Aim spin speed slider (10–100)
Hacker detector — watches enemy velocity and flags anyone exceeding threshold for the required duration
Speed threshold slider (50–400 studs/s)
Required duration slider (0.1–3s)
Notify hackers — toast when someone is flagged
Hacker auto-load profile — swaps to a preset profile when a hacker is detected
Hacker profile textbox — profile name to load
Moderator detector — flags staff by group rank or username match
Minimum group rank slider (1–255)
Moderator usernames textbox — comma list
Notify moderators — toast with the rank
ESP master toggle
ESP enemy-only — hides teammates and yourself
ESP show in lobby — renders players before the match starts
ESP max distance slider (100–1000 studs)
ESP boxes — 2D outline box around each player
ESP names — display name above the box
ESP health bars — vertical bar with green-to-red ratio
ESP distance — meters below the box
ESP weapon — shows the equipped tool or grip-attached weapon
ESP chams — Highlight instance on the character
ESP head dot — 4px dot on the head position
ESP tracers — line from screen bottom to the player
ESP skeleton — R15 and R6 bone lines, capped to nearest 4 players in match / 2 in lobby
ESP FOV circle — follows your mouse cursor at the silent aim radius
Target visualizer — animated ground path from you to your current target
Target HUD — live card with avatar, name, and health bar
Target visualizer path — neon ground lines with moving chevron arrows
Arrow spacing slider (5–25 studs)
Arrow speed slider (5–30)
Speed hack — plus extra CFrame push when moving so it bypasses server clamps
Speed value slider (16–120 WalkSpeed)
Fly hack — BodyVelocity + BodyGyro with WASD, Space up, LeftShift down
Fly speed slider (20–150)
Infinite jump — no 0.25s cooldown enforced
Bunny hop — auto-jumps the moment you touch the floor while holding Space
Noclip — strips CanCollide off every BasePart in your character every frame
No recoil — zeroes ShootRecoil on every weapon in ItemLibrary
No spread — zeroes ShootSpread, AimSpreadMultiplier, and both velocity spread values
Fast reload — sets ReloadLength, EmptyReloadLength and action timestamps to 0.01
Rapid fire — multiplies every weapon ShootCooldown by 0.4
Instant equip — zeroes EquipCooldown to 0.01
Automatic guns — auto-fires while holding left mouse
Infinite ammo — MaxAmmo and MaxAmmoReserve set to 9999
Unlock all skins (client) — writes every cosmetic and weapon into your PlayerDataController inventory
Category selector — Primary, Secondary, Melee, Utility
Weapon selector — 12 guns
Wrap selector — 20 wraps
Charm selector — 10 charms
Finisher selector — 11 finishers
Apply skin to selected weapon — writes to your inventory and fires EquipCosmetic
Apply skin to ALL weapons — bulk apply every weapon in one call
Rainbow gun skin — HSV color cycle on every viewmodel part
Weapon chams — Neon material + accent color on the viewmodel
Custom viewmodel FOV toggle
Viewmodel FOV slider (50–110°)
Viewmodel X / Y / Z offset sliders (−30 to 30)
Hide viewmodel toggle
Fullbright — brightness 2, ClockTime 14, no global shadows
No fog — FogEnd 100000, atmosphere density 0
Custom FOV toggle
FOV angle slider (70–120°)
Bullet tracers — neon Beam from your muzzle to the hit point
Hit sound — Skeet / Rust / Ding
Hit sound plays via ClientItem._PlayHitmarkerQueue and MouseCrosshair.DamageEffect hooks so only your hits trigger it
Third-person mode with wall-aware camera offset
Third-person distance slider (5–30 studs)
Freecam — detached camera with WASD flight and mouse look, character anchored
Search Tags (Ignore)
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