local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Prison Life | GEMINI DESTROYER",
LoadingTitle = "Prison Life Assets Loading...",
LoadingSubtitle = "by Gemini",
ConfigurationSaving = { Enabled = false }
})
local Player = game.Players.LocalPlayer
-- [ TABS ] --
local MainTab = Window:CreateTab("Main (Ana)", 4483362458)
local CombatTab = Window:CreateTab("Combat (Savaş)", 4483345998)
local TeleportTab = Window:CreateTab("Teleports", 4483362458)
local MiscTab = Window:CreateTab("Misc & Server", 4483362458)
--- [ MAIN FEATURES ] ---
MainTab:CreateButton({
Name = "Get All Weapons (Tüm Silahları Al)",
Callback = function()
local weapons = {"Remington 870", "AK-47", "M4A1", "M9"}
for _, v in pairs(weapons) do
workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver[v].ITEMPICKUP)
end
Rayfield:Notify({Title = "Başarılı", Content = "Tüm silahlar envanterine eklendi!", Duration = 3})
end,
})
MainTab:CreateToggle({
Name = "Super Punch (Tek Atan Yumruk)",
CurrentValue = false,
Callback = function(Value)
_G.SuperPunch = Value
local mainRemotes = game:GetService("ReplicatedStorage").mainEvent
game:GetService("RunService").RenderStepped:Connect(function()
if _G.SuperPunch then
mainRemotes:FireServer("Punch", "Idle")
end
end)
end,
})
--- [ COMBAT FEATURES ] ---
CombatTab:CreateButton({
Name = "Kill All (Herkesi Öldür - Riskli!)",
Callback = function()
local gun = Player.Backpack:FindFirstChild("Remington 870") or Player.Character:FindFirstChild("Remington 870")
if gun then
for _, v in pairs(game.Players:GetPlayers()) do
if v ~= Player and v.Character and v.Character:FindFirstChild("Humanoid") then
local args = {
[1] = {
["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),
["Distance"] = 0,
["Cframe"] = CFrame.new(),
["Hit"] = v.Character.Head
},
[2] = gun
}
game:GetService("ReplicatedStorage").ShootEvent:FireServer(args)
end
end
else
Rayfield:Notify({Title = "Hata", Content = "Önce Remington 870 almalısın!", Duration = 3})
end
end,
})
CombatTab:CreateToggle({
Name = "Infinite Ammo (Sınırsız Mermi)",
CurrentValue = false,
Callback = function(Value)
local gun = Player.Character:FindFirstChildOfClass("Tool") or Player.Backpack:FindFirstChildOfClass("Tool")
if gun and gun:FindFirstChild("GunConfig") then
local config = require(gun.GunConfig)
config.MaxAmmo = math.huge
config.CurrentAmmo = math.huge
config.ReloadTime = 0
end
end,
})
--- [ TELEPORTS ] ---
TeleportTab:CreateButton({
Name = "Teleport to Yard (Bahçeye Git)",
Callback = function()
Player.Character.HumanoidRootPart.CFrame = CFrame.new(779, 98, 2459)
end,
})
TeleportTab:CreateButton({
Name = "Teleport to Criminal Base (Suçlu Üssü)",
Callback = function()
Player.Character.HumanoidRootPart.CFrame = CFrame.new(-943, 94, 2063)
end,
})
TeleportTab:CreateButton({
Name = "Escape Prison (Hapishaneden Kaç)",
Callback = function()
Player.Character.HumanoidRootPart.CFrame = CFrame.new(283, 72, 2213)
end,
})
--- [ MISC ] ---
MiscTab:CreateSlider({
Name = "Walk Speed",
Range = {16, 300},
Increment = 1,
CurrentValue = 16,
Callback = function(V) Player.Character.Humanoid.WalkSpeed = V end,
})
MiscTab:CreateButton({
Name = "Become Criminal (Anında Suçlu Ol)",
Callback = function()
Player.Character.HumanoidRootPart.CFrame = CFrame.new(-943, 94, 2063)
end,
})
MiscTab:CreateButton({
Name = "Infinite Yield (Admin Panel)",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
end,
})
Rayfield:Notify({Title = "Prison Life", Content = "Destroyer Mode Activated!", Duration = 5})
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