local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local lp = Players.LocalPlayer
local pulling = false
local conn = nil
-- keybind is "C" btw
game:GetService("UserInputService").InputBegan:Connect(function(input, gp)
if gp then return end
if input.KeyCode ~= Enum.KeyCode.C then return end
pulling = not pulling
if pulling then
conn = RunService.Heartbeat:Connect(function()
local myHRP = lp.Character and lp.Character:FindFirstChild("HumanoidRootPart")
if not myHRP then return end
for _, p in ipairs(Players:GetPlayers()) do
if p == lp then continue end
local hrp = p.Character and p.Character:FindFirstChild("HumanoidRootPart")
-- 200 studs so it dosent frickin get people in lobby
if hrp and (hrp.Position - myHRP.Position).Magnitude <= 200 then
hrp.CFrame = myHRP.CFrame * CFrame.new(0, 0, -2)
end
end
end)
else
-- stops tping 😱
if conn then conn:Disconnect() conn = nil end
end
end)
-- slicedd_ was here 🥹❤️🩹
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