local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local spawns = {
workspace.ActiveMap.VSpawns:GetChildren()[7],
workspace.ActiveMap.VSpawns.TempVSpawn,
workspace.ActiveMap.VSpawns:GetChildren()[4],
workspace.ActiveMap.VSpawns:GetChildren()[2],
workspace.ActiveMap.VSpawns:GetChildren()[5],
workspace.ActiveMap.VSpawns:GetChildren()[3],
workspace.ActiveMap.VSpawns:GetChildren()[6]
}
don't exist)
local validSpawns = {}
for _, spawn in ipairs(spawns) do
if spawn and spawn:IsA("BasePart") then
table.insert(validSpawns, spawn)
end
end
if #validSpawns > 0 then
local randomSpawn = validSpawns[math.random(1, #validSpawns)]
humanoidRootPart.CFrame = randomSpawn.CFrame
print("Teleported to:", randomSpawn.Name)
else
warn("No valid spawns found!")
end
Comments
dose not work