local Bullets = require(game:GetService("ReplicatedStorage").Client.Libraries.Bullets)
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local FOV_RADIUS = 250
local function getClosestToMouse()
local target, closestDist = nil, FOV_RADIUS
for _, plr in pairs(Players:GetPlayers()) do
if plr ~= LocalPlayer and plr.Character and plr.Character:FindFirstChild("Head") then
local pos, onScreen = workspace.CurrentCamera:WorldToViewportPoint(plr.Character.Head.Position)
if onScreen then
local dist = (Vector2.new(pos.X, pos.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude
if dist < closestDist then
target = plr.Character.Head
closestDist = dist
end
end
end
end
return target
end
local oldFire = Bullets.Fire
Bullets.Fire = function(self, ...)
local args = {...}
local target = getClosestToMouse()
if target then
local origin = args[4]
args[5] = (target.Position - origin).Unit
end
return oldFire(self, unpack(args))
end
Comments
doesnt work on soara
works on ronix and veloicty non error
not work dont use
doesnt work, dont waste time