local entities = workspace.Entity:GetChildren()
local Event = game:GetService("Players").LocalPlayer.Character.NetMessage.TrigerSkill
local hrp = game.Players.LocalPlayer.Character.HumanoidRootPart
local function bow(times)
for i = 1, times do
for _, entity in entities do
if entity:FindFirstChild("Collision") then
Event:FireServer(102, "Atk", entity.Collision, {})
end
end
end
end
local function sword(times)
for i = 1, times do
for _, mob in workspace.Entity:GetChildren() do
local root = mob:FindFirstChild("HumanoidRootPart")
Event:FireServer(101, "Enter", root.CFrame, 1)
end
end
end
local function staff(times)
for i = 1, times do
for _, mob in workspace.Entity:GetChildren() do
local root = mob:FindFirstChild("HumanoidRootPart")
Event:FireServer(103, "Enter", root.CFrame, 1)
end
end
end
local function autoloot()
for _, loot in workspace.FX:GetChildren() do
if loot:IsA("Model") then
local part = loot:FindFirstChild("Part")
firetouchinterest(hrp, part, 1)
task.wait()
firetouchinterest(hrp, part, 0)
end
end
end
-- if u want to call a function with a key bind.
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.T then -- edit "T" to what ever u want.
sword(5) -- 5 is how much times u hit them at once, this will lag your pc if high.
end -- change sword to whatever function u want to use.
end)
Comments
+vouch
d
Stupid, deleting the open source of the inf damage and god mode isnt going to fcking help because a thousand people already viewed and one of them could be part of the discord or even staff brain dead shit. Obfuscate first dumb fuck.
this works so well, gonna make it loop while ignoring errors though
doesnt load