

Description
import random
import time
class Game:
def __init__(self):
self.day = 1
self.max_days = 99
self.health = 100
self.wood = 5
self.food = 3
self.fire_lit = True
def start(self):
print("=== 99 NIGHTS IN THE FOREST ===")
print("Survive 99 nights until rescue arrives.\n")
while self.day <= self.max_days and self.health > 0:
self.play_night()
self.day += 1
time.sleep(1)
self.end_game()
def play_night(self):
print(f"--- NIGHT {self.day} / {self.max_days} ---")
print(f"Health: {self.health} | Wood: {self.wood} | Food: {self.food}")
# Event trigger
event = random.choice(["quiet", "beast", "cold_snap", "found_supplies"])
if event == "quiet":
print("The forest is eerily calm tonight. You rest safely.")
elif event == "beast":
print("Glowing eyes emerge from the dark tree line!")
if self.wood >= 2:
self.wood -= 2
print("You stoke the campfire high. The creature retreats into the shadows.")
else:
damage = random.randint(15, 30)
self.health -= damage
print(f"You lacked wood for fire! The beast attacks. (-{damage} Health)")
elif event == "cold_snap":
print("A freezing wind sweeps through the canopy.")
if self.food > 0:
self.food -= 1
print("You eat a hot meal to stay warm.")
else:
self.health -= 10
print("You go to bed hungry and freezing. (-10 Health)")
elif event == "found_supplies":
found_wood = random.randint(1, 3)
found_food = random.randint(1, 2)
self.wood += found_wood
self.food += found_food
print(f"You scavenged nearby and found +{found_wood} Wood and +{found_food} Food!")
print("\n")
def end_game(self):
if self.health > 0:
print("=== DAWN OF DAY 100 ===")
print("A rescue helicopter cuts through the fog. You survived all 99 nights!")
else:
print("=== GAME OVER ===")
print(f"You succumbed to the forest on Night {self.day}.")
if __name__ == "__main__":
game = Game()
game.start()
Game Page
99 Nights in the Forest π¦
- Views
- 350
- Likes
- 2
- Dislikes
- 1
- Posted
- 2d ago
- Key System
- No
- Mobile
- Supported






Comments
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Jeff123
The basat scriptΒ bro