Onur Hub Aimbot/Esp Script
Views: 47.0KExecutions: 163

Onur Hub Aimbot/Esp Script

Arsenal
  • Keyless
  • Mobile untested

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About this script

🔹 Smart Target Selection

Selects the target closest to the camera center

It works within the FOV (Field of View) limit

Off-screen or rear targets are automatically eliminated

Dead targets are excluded with health check

🔹 Dual Mode Operation

Manual Lock (T)

→ Just crash, manual fire

Auto Aimbot (V)

→ Lockout + automatic ignition

🔹 Motion Prediction (Velocity Prediction)

Calculates the real-time velocity vector of the target

Applies average ~65 ms delay compensation

Allows “aiming in front" on moving targets

🔹 Smooth Aim System

Adjustable between Snap (sudden) and Smooth (soft)

Natural camera interpolation based on frame time (dt)

The human-like camera produces movement

🔹 Safe Fire Logic

Automatic fire only if the target is close enough to the screen center

Controlled click December with Fire Delay

Center tolerance preventing accidental firing (±15px)

👁️ ESP SYSTEM (Visual Awareness Layer)

🔹 Box ESP

2D box that dynamically scales around the player

Glow + main line combination

Accurate proportioning according to distance

🔹 Name Tag

Shows the player's DisplayName information

On the top of the box, automatic alignment

🔹 Distance ESP

The distance Decoupled between the camera and the target in meters

Readable text positioned at the bottom

🔹 Health Bar (Can Indicator)

Real-time HP tracking

Color transition from green to red

Proportional bar height

🔹 Tracer Lines (Optional)

Line from the bottom center of the screen to the target

Provides ease of visual tracking

🔹 Team Color System

Friend/enemy color separation

Team-based filtering support

🔹 Head Dot Indicator

Spot on the head bone

The locked target is red, the others are orange

The aimbot status is visually understandable

🖥️ GUI & UX (Premium Interface)

🔹 Modern Design

Glassmorphism / neon accent theme

Multi-layered shadow and interior glow effects

Soft corners, professional spacing

🔹 Animation Infrastructure

TweenService-based transitions

Hover, click, toggle and pulse animations

FPS-friendly short-term easings

🔹 Tabbed Structure

ESP/Aimbot/Settings separate pages

Sliding active tab indicator

One-click visibility management

🔹 Status Bar (Bottom Panel)

Aimbot status is shown live:

Ready

Locked

Auto Aimbot is active

Situation awareness with pulse animation

Live player counter

🌍 LANGUAGE & ACCESSIBILITY

🔹 Dual Language System

Turkish / English

All UI components are updated instantly

Toggle, slider, info boxes included

🔹 Shortcuts

INSERT → Hide menu/show

T/V → Aimbot control keys

Global listening, independent of settings

🧩 ARCHITECTURAL & TECHNICAL QUALITY

Modular structure (ESP/Aimbot/UI separate)

Central Config (Cfg table)

RenderStepped & Heartbeat separation

Low latency drawing with Drawing API

Cache structure that limits unnecessary instance production

📌 General Assessment (Professional Point of View)

HONOR HUB v6.0,

It's not just a "simple script”

Containing UI+ math + real-time rendering logic

Technically, it is a high-level client-side system

The strongest aspects of the code:

Smart targeting

UI/UX quality

Language and setting flexibility

Visual feedback system

SUPPORTED EXECUTORS (PC) Mobile Not Supported

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Solora

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Seliware

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Volt

Potassium

Volcano

... AND MUCH MORE EXECUTORS!

Tags

Arsenalaimbotesparsenalscriptroblox