Description
๐น Smart Target Selection
Selects the target closest to the camera center
It works within the FOV (Field of View) limit
Off-screen or rear targets are automatically eliminated
Dead targets are excluded with health check
๐น Dual Mode Operation
Manual Lock (T)
โ Just crash, manual fire
Auto Aimbot (V)
โ Lockout + automatic ignition
๐น Motion Prediction (Velocity Prediction)
Calculates the real-time velocity vector of the target
Applies average ~65 ms delay compensation
Allows โaiming in front" on moving targets
๐น Smooth Aim System
Adjustable between Snap (sudden) and Smooth (soft)
Natural camera interpolation based on frame time (dt)
The human-like camera produces movement
๐น Safe Fire Logic
Automatic fire only if the target is close enough to the screen center
Controlled click December with Fire Delay
Center tolerance preventing accidental firing (ยฑ15px)
๐๏ธ ESP SYSTEM (Visual Awareness Layer)
๐น Box ESP
2D box that dynamically scales around the player
Glow + main line combination
Accurate proportioning according to distance
๐น Name Tag
Shows the player's DisplayName information
On the top of the box, automatic alignment
๐น Distance ESP
The distance Decoupled between the camera and the target in meters
Readable text positioned at the bottom
๐น Health Bar (Can Indicator)
Real-time HP tracking
Color transition from green to red
Proportional bar height
๐น Tracer Lines (Optional)
Line from the bottom center of the screen to the target
Provides ease of visual tracking
๐น Team Color System
Friend/enemy color separation
Team-based filtering support
๐น Head Dot Indicator
Spot on the head bone
The locked target is red, the others are orange
The aimbot status is visually understandable
๐ฅ๏ธ GUI & UX (Premium Interface)
๐น Modern Design
Glassmorphism / neon accent theme
Multi-layered shadow and interior glow effects
Soft corners, professional spacing
๐น Animation Infrastructure
TweenService-based transitions
Hover, click, toggle and pulse animations
FPS-friendly short-term easings
๐น Tabbed Structure
ESP/Aimbot/Settings separate pages
Sliding active tab indicator
One-click visibility management
๐น Status Bar (Bottom Panel)
Aimbot status is shown live:
Ready
Locked
Auto Aimbot is active
Situation awareness with pulse animation
Live player counter
๐ LANGUAGE & ACCESSIBILITY
๐น Dual Language System
Turkish / English
All UI components are updated instantly
Toggle, slider, info boxes included
๐น Shortcuts
INSERT โ Hide menu/show
T/V โ Aimbot control keys
Global listening, independent of settings
๐งฉ ARCHITECTURAL & TECHNICAL QUALITY
Modular structure (ESP/Aimbot/UI separate)
Central Config (Cfg table)
RenderStepped & Heartbeat separation
Low latency drawing with Drawing API
Cache structure that limits unnecessary instance production
๐ General Assessment (Professional Point of View)
HONOR HUB v6.0,
It's not just a "simple scriptโ
Containing UI+ math + real-time rendering logic
Technically, it is a high-level client-side system
The strongest aspects of the code:
Smart targeting
UI/UX quality
Language and setting flexibility
Visual feedback system
SUPPORTED EXECUTORS (PC) Mobile Not Supported
Xeno
Velocity
Solora
Wave
Seliware
Ronix
Volt
Potassium
Volcano
... AND MUCH MORE EXECUTORS!




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