New oneeeeeeee
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New oneeeeeeee

  • Keyless
  • Mobile untested

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About this script

-- ☠ TOXIC HUB V4

local Players = game:GetService("Players")

local UIS = game:GetService("UserInputService")

local player = Players.LocalPlayer

local playerGui = player:WaitForChild("PlayerGui")

local PURPLE = Color3.fromRGB(160, 40, 255)

local DARK = Color3.fromRGB(18, 12, 28)

local infiniteJump = false

local noclipEnabled = false

local jumpConnection

local inventoryGui

local savedCollisions = {}

local noclipConnection

local function make(class, props, parent)

local obj = Instance.new(class)

for key, value in pairs(props) do

obj[key] = value

end

obj.Parent = parent

return obj

end

-- GUI

local gui = make("ScreenGui", {

Name = "TOXIC_HUB_V4",

ResetOnSpawn = false

}, playerGui)

local frame = make("Frame", {

Size = UDim2.fromOffset(300, 580),

Position = UDim2.new(0.04, 0, 0.12, 0),

BackgroundColor3 = DARK,

BorderSizePixel = 0

}, gui)

make("UICorner", {CornerRadius = UDim.new(0, 14)}, frame)

make("UIStroke", {Color = PURPLE, Thickness = 2}, frame)

local title = make("TextLabel", {

Size = UDim2.new(1, -100, 0, 44),

Position = UDim2.fromOffset(10, 0),

BackgroundTransparency = 1,

Text = "☠ TOXIC HUB V4",

TextColor3 = Color3.new(1, 1, 1),

TextScaled = true,

Font = Enum.Font.GothamBold,

TextXAlignment = Enum.TextXAlignment.Left

}, frame)

local minimize = make("TextButton", {

Size = UDim2.fromOffset(32, 30),

Position = UDim2.new(1, -74, 0, 7),

Text = "_",

TextScaled = true,

TextColor3 = Color3.new(1, 1, 1),

BackgroundColor3 = Color3.fromRGB(70, 35, 100)

}, frame)

local close = make("TextButton", {

Size = UDim2.fromOffset(32, 30),

Position = UDim2.new(1, -37, 0, 7),

Text = "X",

TextScaled = true,

TextColor3 = Color3.new(1, 1, 1),

BackgroundColor3 = Color3.fromRGB(180, 35, 65)

}, frame)

local reopen = make("TextButton", {

Size = UDim2.fromOffset(115, 42),

Position = UDim2.new(0, 12, 0.5, 0),

Text = "☠ TOXIC",

TextScaled = true,

TextColor3 = Color3.new(1, 1, 1),

BackgroundColor3 = PURPLE,

Visible = false

}, gui)

make("UICorner", {CornerRadius = UDim.new(0, 10)}, reopen)

local status = make("TextLabel", {

Size = UDim2.new(1, -20, 0, 27),

Position = UDim2.fromOffset(10, 43),

BackgroundTransparency = 1,

Text = "STATUS: READY",

TextColor3 = Color3.fromRGB(210, 160, 255),

TextScaled = true,

Font = Enum.Font.GothamBold

}, frame)

local function newButton(text, y)

local button = make("TextButton", {

Size = UDim2.new(1, -20, 0, 39),

Position = UDim2.fromOffset(10, y),

Text = text,

TextColor3 = Color3.new(1, 1, 1),

TextScaled = true,

Font = Enum.Font.GothamBold,

BackgroundColor3 = Color3.fromRGB(65, 25, 100)

}, frame)

make("UICorner", {CornerRadius = UDim.new(0, 9)}, button)

make("UIStroke", {Color = PURPLE, Thickness = 1}, button)

return button

end

local speedButton = newButton("⚡ SPEED +10", 76)

local resetSpeed = newButton("↺ RESET SPEED (16)", 119)

local jumpButton = newButton("🦘 INFINITE JUMP: OFF", 162)

local stopJump = newButton("🛑 STOP INFINITE JUMP", 205)

local lookButton = newButton("👀 INVENTORY DEMO", 248)

local stopLook = newButton("✋ CLOSE INVENTORY", 291)

local noclipButton = newButton("👻 NOCLIP: OFF", 334)

local stopNoclipButton = newButton("🛑 STOP NOCLIP", 377)

local function getCharacter()

return player.Character

end

local function getHumanoid()

local character = getCharacter()

return character and character:FindFirstChildOfClass("Humanoid")

end

-- SPEED

speedButton.Activated:Connect(function()

local humanoid = getHumanoid()

if humanoid then

humanoid.WalkSpeed += 10

status.Text = "SPEED: " .. humanoid.WalkSpeed

else

status.Text = "CHARACTER NOT READY"

end

end)

resetSpeed.Activated:Connect(function()

local humanoid = getHumanoid()

if humanoid then

humanoid.WalkSpeed = 16

end

status.Text = "SPEED RESET TO 16"

end)

-- INFINITE JUMP

local function stopJumping()

infiniteJump = false

if jumpConnection then

jumpConnection:Disconnect()

jumpConnection = nil

end

jumpButton.Text = "🦘 INFINITE JUMP: OFF"

status.Text = "INFINITE JUMP STOPPED"

end

jumpButton.Activated:Connect(function()

if infiniteJump then

stopJumping()

return

end

infiniteJump = true

jumpButton.Text = "🦘 INFINITE JUMP: ON"

status.Text = "INFINITE JUMP ENABLED"

jumpConnection = UIS.JumpRequest:Connect(function()

if infiniteJump then

local humanoid = getHumanoid()

if humanoid then

humanoid:ChangeState(

Enum.HumanoidStateType.Jumping

)

end

end

end)

end)

stopJump.Activated:Connect(stopJumping)

-- INVENTORY DEMO

local function closeInventory()

if inventoryGui then

inventoryGui:Destroy()

inventoryGui = nil

end

end

lookButton.Activated:Connect(function()

closeInventory()

inventoryGui = make("Frame", {

Size = UDim2.fromOffset(260, 180),

Position = UDim2.new(0.5, -130, 0.5, -90),

BackgroundColor3 = DARK,

BorderSizePixel = 0

}, gui)

make("UICorner", {CornerRadius = UDim.new(0, 12)}, inventoryGui)

make("UIStroke", {Color = PURPLE, Thickness = 2}, inventoryGui)

make("TextLabel", {

Size = UDim2.new(1, 0, 0, 42),

BackgroundColor3 = PURPLE,

Text = "INVENTORY DEMO",

TextColor3 = Color3.new(1, 1, 1),

TextScaled = true,

Font = Enum.Font.GothamBold

}, inventoryGui)

make("TextLabel", {

Size = UDim2.new(1, -20, 1, -55),

Position = UDim2.fromOffset(10, 48),

BackgroundTransparency = 1,

Text = "Connect your own game's inventory data here.",

TextWrapped = true,

TextColor3 = Color3.new(1, 1, 1),

TextScaled = true

}, inventoryGui)

status.Text = "INVENTORY DEMO OPEN"

end)

stopLook.Activated:Connect(function()

closeInventory()

status.Text = "INVENTORY CLOSED"

end)

-- NOCLIP FOR YOUR OWN EXPERIENCE

-- Restores each part's original collision setting.

local function setNoclip(enabled)

local character = getCharacter()

if not character then

status.Text = "CHARACTER NOT READY"

return

end

noclipEnabled = enabled

if enabled then

savedCollisions = {}

local function updatePart(part)

if part:IsA("BasePart") then

if savedCollisions[part] == nil then

savedCollisions[part] = part.CanCollide

end

part.CanCollide = false

end

end

for _, part in ipairs(character:GetDescendants()) do

updatePart(part)

end

if noclipConnection then

noclipConnection:Disconnect()

end

noclipConnection = character.DescendantAdded:Connect(updatePart)

noclipButton.Text = "👻 NOCLIP: ON"

status.Text = "NOCLIP ENABLED"

else

if noclipConnection then

noclipConnection:Disconnect()

noclipConnection = nil

end

for part, originalValue in pairs(savedCollisions) do

if part and part.Parent then

part.CanCollide = originalValue

end

end

savedCollisions = {}

noclipButton.Text = "👻 NOCLIP: OFF"

status.Text = "NOCLIP STOPPED"

end

end

noclipButton.Activated:Connect(function()

setNoclip(true)

end)

stopNoclipButton.Activated:Connect(function()

setNoclip(false)

end)

-- SAFETY CLEANUP ON RESPAWN

player.CharacterAdded:Connect(function()

if noclipConnection then

noclipConnection:Disconnect()

noclipConnection = nil

end

savedCollisions = {}

noclipEnabled = false

noclipButton.Text = "👻 NOCLIP: OFF"

end)

-- MINIMIZE / CLOSE / REOPEN

minimize.Activated:Connect(function()

frame.Visible = false

reopen.Visible = true

end)

close.Activated:Connect(function()

stopJumping()

setNoclip(false)

closeInventory()

frame.Visible = false

reopen.Visible = true

end)

reopen.Activated:Connect(function()

frame.Visible = true

reopen.Visible = false

end)

-- DRAG WITH TOUCH OR MOUSE

local dragging = false

local dragStart

local startPosition

title.InputBegan:Connect(function(input)

if input.UserInputType == Enum.UserInputType.MouseButton1

or input.UserInputType == Enum.UserInputType.Touch then

dragging = true

dragStart = input.Position

startPosition = frame.Position

end

end)

UIS.InputChanged:Connect(function(input)

if dragging and (

input.UserInputType == Enum.UserInputType.MouseMovement

or input.UserInputType == Enum.UserInputType.Touch

) then

local delta = input.Position - dragStart

frame.Position = UDim2.new(

startPosition.X.Scale,

startPosition.X.Offset + delta.X,

startPosition.Y.Scale,

startPosition.Y.Offset + delta.Y

)

end

end)

UIS.InputEnded:Connect(function(input)

if input.UserInputType == Enum.UserInputType.MouseButton1

or input.UserInputType == Enum.UserInputType.Touch then

dragging = false

end

end)