- Keyless
- Mobile untested
About this script
🎯 Murderers VS Sheriffs Aim & ESP
Fast responsive aim assistance and advanced ESP built specifically for DUELS Murderers VS Sheriffs, with match-aware enemy detection, team filtering, visibility checks, prediction, smooth targeting, FOV-based first-person aiming, customizable legit presets and detailed player ESP designed around the game's actual Game, Team and Died systems.
Aim Assist
[+] Aim Assist
[+] Hold RMB To Aim
[+] Always-On Aim Option
[+] Automatic Enemy Detection
[+] Match-Aware Target Detection
[+] Automatic Current Game Filtering
[+] Automatic Teammate Filtering
[+] Enemy-Only Targeting
[+] Eliminated Player Filtering
[+] Spectator-Aware Player Detection
[+] Head Aim
[+] Upper Torso Aim
[+] Closest Part Aim
[+] Adjustable Aim FOV
[+] Adjustable Aim Speed
[+] Adjustable Maximum Aim Distance
[+] Smooth Camera Tracking
[+] Mouse-Native Aim Movement
[+] Sticky Targeting
[+] Target Retention
[+] Fast Target Switching
[+] Target Switch Delay
[+] Target Switch Threshold
[+] Target Lock Grace
[+] Micro Snap Assistance
[+] Adaptive Aim Smoothing
[+] Automatic Lock Reset
[+] Automatic Invalid Target Removal
FOV-Based First Person
[+] Automatic First-Person Aiming
[+] First Person Only Activates When A Valid Enemy Is Inside FOV
[+] Hold RMB To Activate
[+] No Unnecessary Zoom When No Target Is Available
[+] Automatically Returns To Third Person When Target Leaves FOV
[+] Automatically Restores Camera After Releasing RMB
[+] Automatic Mouse Release After RMB
[+] No Permanent Mouse Center Lock
[+] Does Not Force LockCenter
[+] Preserves Normal Mouse Control
[+] Direct CurrentCamera First-Person Positioning
[+] Camera Position Pinned To Player Eye Position
[+] Automatic Head / Accessory Visibility Handling
[+] Automatic Camera Subject Handling
[+] Automatic Camera Mode Restoration
[+] Automatic Zoom Restoration
[+] Late Render Camera Enforcement
[+] Designed To Work Around DUELS Camera Overrides
Target Selection
[+] Automatic Best Target Selection
[+] Crosshair Priority
[+] Distance Priority
[+] Low Health Priority
[+] Hybrid Priority
[+] Current FOV Validation
[+] Current Screen Position Validation
[+] Maximum Distance Validation
[+] Visibility Validation
[+] Alive Player Validation
[+] Current Match Validation
[+] Team Validation
[+] Dead Player Validation
[+] Automatically Replaces Invalid Targets
[+] Automatically Reconsiders Better Targets
[+] Target Switching Hysteresis
[+] Prevents Constant Target Flickering
[+] Sticky Target Radius
[+] Configurable Sticky Target Multiplier
Visibility
[+] Wall Check
[+] Visibility Check
[+] Line Of Sight Detection
[+] Raycast-Based Visibility Detection
[+] Automatically Ignores Your Own Character
[+] Prevents Aiming Through Solid Walls When Enabled
[+] Visibility-Aware Target Selection
Prediction
[+] Motion Prediction
[+] Adjustable Prediction Time
[+] Prediction Smoothing
[+] Velocity Tracking
[+] Smoothed Target Velocity
[+] Maximum Prediction Offset
[+] Automatic Prediction Fallback
[+] Automatically Falls Back To Current Position If Prediction Leaves Screen
[+] Designed For Moving Targets
[+] Helps Compensate For Enemy Movement
Aim Smoothing
[+] Smooth Aim Movement
[+] Adjustable Aim Response
[+] Adaptive Smoothing
[+] Distance-Aware Aim Response
[+] Faster Correction Near FOV Edge
[+] Controlled Fine Adjustment Near Target
[+] Micro Snap Radius
[+] Maximum Mouse Delta Protection
[+] Stable Camera Correction
[+] Smooth First-Person Tracking
Legit Presets
[+] Legit Subtle
[+] Legit Balanced
[+] Legit Strong
[+] One-Click Preset Application
[+] Automatic UI Synchronization
[+] Preset FOV Configuration
[+] Preset Aim Speed Configuration
[+] Preset Prediction Configuration
[+] Preset Visibility Configuration
[+] Preset Sticky Target Configuration
[+] Preset Target Switching Configuration
[+] Designed For Smooth Natural-Looking Aim
[+] No Rage Presets
Auto Shoot
[+] Optional Auto Shoot
[+] Disabled By Default
[+] RMB Auto Shoot Activation
[+] LMB Auto Shoot Activation
[+] Adjustable Shoot Radius
[+] Adjustable Shot Delay
[+] Current Target Validation Before Shooting
[+] Visibility Validation Before Shooting
[+] Automatic Shoot Cooldown
[+] Prevents Click Spam Every Render Frame
[+] Automatically Reprojects Target After Aim Correction
[+] Mouse1Click Support
[+] Mouse1Press / Mouse1Release Fallback
ESP
[+] Player ESP
[+] Enemy ESP
[+] Match-Aware ESP
[+] Team-Aware ESP
[+] ESP Boxes
[+] Player Names
[+] Health Display
[+] Distance Display
[+] Tracers
[+] Chams
[+] Adjustable ESP Maximum Distance
[+] Automatic Dead Player Removal
[+] Automatic Player Cleanup
[+] Automatically Creates ESP For New Valid Targets
[+] Automatically Removes ESP For Invalid Targets
[+] Current Match Player Filtering
[+] Team Name Display
[+] Health Bar
[+] Dynamic Health Bar Scaling
[+] Stud Distance Display
[+] Highlight-Based Chams
[+] Optional Tracer Lines
[+] Screen-Space Character Bounding Boxes
FOV Display
[+] Visible Aim FOV Circle
[+] Adjustable FOV Radius
[+] Automatic Screen Center Positioning
[+] FOV Only Displays During Active Combat
[+] FOV Can Be Hidden
[+] Current Target Lock Indicator
[+] FOV Changes Appearance When A Target Is Locked
DUELS Integration
[+] Built Specifically For DUELS Murderers VS Sheriffs
[+] Supports Murderers VS Sheriffs Place
[+] Supports DUELS 1v1 Place
[+] Uses DUELS Game Attribute
[+] Uses DUELS Team Attribute
[+] Uses DUELS Died Attribute
[+] Uses DUELS Spectating Attribute
[+] Automatic Current Match Detection
[+] Automatic Team Detection
[+] TeamRed Support
[+] TeamBlue Support
[+] 1v1 Enemy Detection
[+] Team Mode Enemy Detection
[+] Automatic Match State Refresh
[+] Automatic Target Reset When Match Changes
[+] Automatic Target Reset When Team Changes
[+] Automatic Target Reset On Death State Changes
[+] Prevents Targeting Players From Other Active Matches
Interface
[+] PuckUI Interface
[+] Combat Tab
[+] Legit Tab
[+] Visuals Tab
[+] Settings Tab
[+] Clean Organized Controls
[+] Aim Enable Toggle
[+] Aim Activation Selector
[+] Aim Point Selector
[+] Visibility Toggle
[+] Sticky Target Toggle
[+] Auto Shoot Controls
[+] FOV Controls
[+] Prediction Controls
[+] Advanced Targeting Controls
[+] ESP Controls
[+] Live DUELS Status Display
[+] Preset Synchronization
[+] Reset Settings Support
[+] Unload Support
Performance
[+] Render-Step Aim Updates
[+] Late Camera Update Priority
[+] Efficient Match Filtering
[+] Weak-Key Runtime Caches
[+] Automatic ESP Object Reuse
[+] Automatic Connection Cleanup
[+] Automatic Target Cleanup
[+] No Constant Background Status Polling
[+] Event-Based Match State Updates
[+] Minimal Work For Players Outside Your Match
[+] Maximum Aim Distance Filtering
[+] Maximum ESP Distance Filtering
[+] Designed For Responsive Real-Time Combat
Safety & Cleanup
[+] Proper Script Unload
[+] Removes ESP On Unload
[+] Removes FOV Circle On Unload
[+] Disconnects Runtime Connections
[+] Removes Render-Step Bindings
[+] Restores Camera Settings
[+] Restores Mouse Behavior
[+] Restores Local Character Visibility
[+] Restores Previous Camera Subject
[+] Restores Previous Camera Type
[+] Prevents Duplicate Aim / ESP Instances
[+] Automatically Cleans Previous PuckAFK DUELS Session
Execution
[+] Manual Execution
[+] No Teleport Auto Execute
[+] No queue_on_teleport
[+] No Persistent Auto-Exec Installation
[+] No Background Subplace Loader
[+] Old Auto-Execute Remnant Cleanup
[+] Loads Current PuckUI Directly
[+] Designed For Manual Execution Per DUELS Server
Features
- Aim Assist
- ESP
- Automatic Enemy Detection
- FOV-Based First Person
- Target Selection
- Visibility Check
- Motion Prediction
- Smooth Aim Movement
- Legit Presets
- Auto Shoot
