- Keyless
- Mobile friendly
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About this script
π― AIMBOT (Combat Tab)
A full mouse-move / camera-rotate aimbot with a stack of options.
Enable Aimbot β master toggle.
Show FOV Circle β visible circle around screen center (or mouse) showing the aimbot's target radius. Turns green when locked on, yellow while searching, teal when idle.
FOV Size β 30 to 500 pixels. Configures the radius where the aimbot will pick up targets.
Snappiness β 0.01 to 1.0. 1.0 = instant snap, low values = slow drag. Inverted from smoothing (higher snappiness = faster).
Aim Height Offset β
-2.0to+4.0studs. Positive = aim higher above the body part (head shots), negative = aim lower.Target Part β cycle between
Head,Torso,Legs,Arms. Default Torso.Target Preference β
Center(screen center) orMouse. Determines what the aimbot locks onto when multiple targets are in FOV.Team Check β skips players on your team.
Visible Check (wall check) β raycasts to make sure the target isn't behind a wall before engaging.
Input model:
PC β hold RMB to aim. Release and re-press to lock a new target. Uses mouse-move primitives for a natural feel.
Mobile β hold any touch to aim. Camera rotates toward the target. Release and tap again to switch.
π€ PLAYERS (Visuals Tab)
Full ESP kit for enemy and teammate players, sourced from WORKSPACE_Entities.Players.
Player Names β floating name tag above every player.
Player Chams β Highlight outline around the entire character, always-on-top, visible through walls.
Player Box β 2D bounding box drawn from the character's real
GetBoundingBox()β four corner brackets, live-resized each frame from every body part's projection.Rainbow Player ESP β cycling HSV color for names / chams / boxes.
Player Max Distance β 10 to 5000 studs. Beyond this the ESP hides.
Player Text Size β 8 to 24.
πΊ ANIMALS (Visuals Tab)
Identical feature set to Players, but pointed at the WORKSPACE_Entities.Animals folder.
Animal Names β floating name tag with species name (Bear, Wolf, Deer, Rabbit, Bison, etc.).
Animal Chams β outline highlight on the animal body.
Animal Box β corner-bracket 2D box.
Rainbow Animal ESP
Animal Max Distance β 10 to 5000 studs.
Animal Text Size β 8 to 24.
Whitelist filter (in config) β either show all animals or only whitelisted names.
π° LOOT ITEMS (Visuals Tab)
Detects loot through CollectionService tags and live workspace scanning.
Loot ESP Master β global on/off for loot markers.
Show Bank Gold Bars β Gold Bar / Bronze Bank loot models.
Show Dropped Ore β ore dropped on the ground from mining.
Show Ore Deposits β Copper, Zinc, Iron, Silver, Gold, Limestone, Quartz, Coal. Live-filtered β deposits with
OreRemaining = 0are hidden automatically.Show Loot Chests β chest models tagged
LootChest.Rainbow Loot ESP
Loot Max Distance β 10 to 5000 studs.
Loot Text Size β 8 to 22.
Per-category coloring β bank gold teal, cash cyan, dropped ore cyan, ore deposit cyan-bright, chests mint. Every loot marker shows the correct human-readable label (Gold Bar / Cash / Chest / ore name).
Bronze Bank cache β pre-scans the geometry tree for Bronze Bank loot folders every 10 seconds and keeps a running list, so no per-frame GetDescendants cost.
π HUD COUNTERS (Misc Tab)
Two draggable HUD widgets in the corner of your screen.
Loot Counter HUD β live readout:
Gold X Cash Y Ore Z Chest W, counting only loot within your loot max distance.Player Counter HUD β
N nearby, counting only players within player max distance.
Features
- FOV Circle
- FOV Size
- Snappiness
- Aim Height Offset
- Target Part
- Team Check
- Visible Check
- Player Names
- Player Chams
- Player Box
- Rainbow Player ESP
- Animal Names
- Animal Chams
- Animal Box
- Loot ESP Master
- Show Loot Chests
- HUD Widgets
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