MunkeHub Keyless (Beta)
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MunkeHub Keyless (Beta)

The Wild West
  • Keyless
  • Mobile friendly

About this script

🎯 AIMBOT (Combat Tab)

A full mouse-move / camera-rotate aimbot with a stack of options.

  • Enable Aimbot — master toggle.

  • Show FOV Circle — visible circle around screen center (or mouse) showing the aimbot's target radius. Turns green when locked on, yellow while searching, teal when idle.

  • FOV Size — 30 to 500 pixels. Configures the radius where the aimbot will pick up targets.

  • Snappiness — 0.01 to 1.0. 1.0 = instant snap, low values = slow drag. Inverted from smoothing (higher snappiness = faster).

  • Aim Height Offset — -2.0 to +4.0 studs. Positive = aim higher above the body part (head shots), negative = aim lower.

  • Target Part — cycle between Head, Torso, Legs, Arms. Default Torso.

  • Target Preference — Center (screen center) or Mouse. Determines what the aimbot locks onto when multiple targets are in FOV.

  • Team Check — skips players on your team.

  • Visible Check (wall check) — raycasts to make sure the target isn't behind a wall before engaging.

Input model:

  • PC — hold RMB to aim. Release and re-press to lock a new target. Uses mouse-move primitives for a natural feel.

  • Mobile — hold any touch to aim. Camera rotates toward the target. Release and tap again to switch.

👤 PLAYERS (Visuals Tab)

Full ESP kit for enemy and teammate players, sourced from WORKSPACE_Entities.Players.

  • Player Names — floating name tag above every player.

  • Player Chams — Highlight outline around the entire character, always-on-top, visible through walls.

  • Player Box — 2D bounding box drawn from the character's real GetBoundingBox() — four corner brackets, live-resized each frame from every body part's projection.

  • Rainbow Player ESP — cycling HSV color for names / chams / boxes.

  • Player Max Distance — 10 to 5000 studs. Beyond this the ESP hides.

  • Player Text Size — 8 to 24.

🐺 ANIMALS (Visuals Tab)

Identical feature set to Players, but pointed at the WORKSPACE_Entities.Animals folder.

  • Animal Names — floating name tag with species name (Bear, Wolf, Deer, Rabbit, Bison, etc.).

  • Animal Chams — outline highlight on the animal body.

  • Animal Box — corner-bracket 2D box.

  • Rainbow Animal ESP

  • Animal Max Distance — 10 to 5000 studs.

  • Animal Text Size — 8 to 24.

  • Whitelist filter (in config) — either show all animals or only whitelisted names.

💰 LOOT ITEMS (Visuals Tab)

Detects loot through CollectionService tags and live workspace scanning.

  • Loot ESP Master — global on/off for loot markers.

  • Show Bank Gold Bars — Gold Bar / Bronze Bank loot models.

  • Show Dropped Ore — ore dropped on the ground from mining.

  • Show Ore Deposits — Copper, Zinc, Iron, Silver, Gold, Limestone, Quartz, Coal. Live-filtered — deposits with OreRemaining = 0 are hidden automatically.

  • Show Loot Chests — chest models tagged LootChest.

  • Rainbow Loot ESP

  • Loot Max Distance — 10 to 5000 studs.

  • Loot Text Size — 8 to 22.

Per-category coloring — bank gold teal, cash cyan, dropped ore cyan, ore deposit cyan-bright, chests mint. Every loot marker shows the correct human-readable label (Gold Bar / Cash / Chest / ore name).

Bronze Bank cache — pre-scans the geometry tree for Bronze Bank loot folders every 10 seconds and keeps a running list, so no per-frame GetDescendants cost.

📊 HUD COUNTERS (Misc Tab)

Two draggable HUD widgets in the corner of your screen.

  • Loot Counter HUD — live readout: Gold X Cash Y Ore Z Chest W, counting only loot within your loot max distance.

  • Player Counter HUD — N nearby, counting only players within player max distance.

Features

  • FOV Circle
  • FOV Size
  • Snappiness
  • Aim Height Offset
  • Target Part
  • Team Check
  • Visible Check
  • Player Names
  • Player Chams
  • Player Box
  • Rainbow Player ESP
  • Animal Names
  • Animal Chams
  • Animal Box
  • Loot ESP Master
  • Show Loot Chests
  • HUD Widgets

Tags

the wild westespvisualsloot espaimbothud counterskeylessmunkehubanimalsplayers