- Keyless
- Mobile friendly
About this script
🎯 AIMBOT (Combat Tab)
A full mouse-move / camera-rotate aimbot with a stack of options.
Enable Aimbot — master toggle.
Show FOV Circle — visible circle around screen center (or mouse) showing the aimbot's target radius. Turns green when locked on, yellow while searching, teal when idle.
FOV Size — 30 to 500 pixels. Configures the radius where the aimbot will pick up targets.
Snappiness — 0.01 to 1.0. 1.0 = instant snap, low values = slow drag. Inverted from smoothing (higher snappiness = faster).
Aim Height Offset —
-2.0to+4.0studs. Positive = aim higher above the body part (head shots), negative = aim lower.Target Part — cycle between
Head,Torso,Legs,Arms. Default Torso.Target Preference —
Center(screen center) orMouse. Determines what the aimbot locks onto when multiple targets are in FOV.Team Check — skips players on your team.
Visible Check (wall check) — raycasts to make sure the target isn't behind a wall before engaging.
Input model:
PC — hold RMB to aim. Release and re-press to lock a new target. Uses mouse-move primitives for a natural feel.
Mobile — hold any touch to aim. Camera rotates toward the target. Release and tap again to switch.
👤 PLAYERS (Visuals Tab)
Full ESP kit for enemy and teammate players, sourced from WORKSPACE_Entities.Players.
Player Names — floating name tag above every player.
Player Chams — Highlight outline around the entire character, always-on-top, visible through walls.
Player Box — 2D bounding box drawn from the character's real
GetBoundingBox()— four corner brackets, live-resized each frame from every body part's projection.Rainbow Player ESP — cycling HSV color for names / chams / boxes.
Player Max Distance — 10 to 5000 studs. Beyond this the ESP hides.
Player Text Size — 8 to 24.
🐺 ANIMALS (Visuals Tab)
Identical feature set to Players, but pointed at the WORKSPACE_Entities.Animals folder.
Animal Names — floating name tag with species name (Bear, Wolf, Deer, Rabbit, Bison, etc.).
Animal Chams — outline highlight on the animal body.
Animal Box — corner-bracket 2D box.
Rainbow Animal ESP
Animal Max Distance — 10 to 5000 studs.
Animal Text Size — 8 to 24.
Whitelist filter (in config) — either show all animals or only whitelisted names.
💰 LOOT ITEMS (Visuals Tab)
Detects loot through CollectionService tags and live workspace scanning.
Loot ESP Master — global on/off for loot markers.
Show Bank Gold Bars — Gold Bar / Bronze Bank loot models.
Show Dropped Ore — ore dropped on the ground from mining.
Show Ore Deposits — Copper, Zinc, Iron, Silver, Gold, Limestone, Quartz, Coal. Live-filtered — deposits with
OreRemaining = 0are hidden automatically.Show Loot Chests — chest models tagged
LootChest.Rainbow Loot ESP
Loot Max Distance — 10 to 5000 studs.
Loot Text Size — 8 to 22.
Per-category coloring — bank gold teal, cash cyan, dropped ore cyan, ore deposit cyan-bright, chests mint. Every loot marker shows the correct human-readable label (Gold Bar / Cash / Chest / ore name).
Bronze Bank cache — pre-scans the geometry tree for Bronze Bank loot folders every 10 seconds and keeps a running list, so no per-frame GetDescendants cost.
📊 HUD COUNTERS (Misc Tab)
Two draggable HUD widgets in the corner of your screen.
Loot Counter HUD — live readout:
Gold X Cash Y Ore Z Chest W, counting only loot within your loot max distance.Player Counter HUD —
N nearby, counting only players within player max distance.
Features
- FOV Circle
- FOV Size
- Snappiness
- Aim Height Offset
- Target Part
- Team Check
- Visible Check
- Player Names
- Player Chams
- Player Box
- Rainbow Player ESP
- Animal Names
- Animal Chams
- Animal Box
- Loot ESP Master
- Show Loot Chests
- HUD Widgets
