- Keyless
- Mobile untested
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About this script
General
Main (left):
Silent Aim (Toggle + Keybind, default RightAlt)
SA Visible Check (Toggle)
Hit Chance (Slider 0–100)
Ragebot (Auto-Fire) (Toggle + Keybind, default C)
Rage Wallbang (Toggle)
Rage Hit Part (Dropdown: Head, UpperTorso, LowerTorso, HumanoidRootPart)
Rage FOV (Slider 10–800)
Rage Fire Rate (Slider 0.03–0.5, precise)
Visuals (right):
Show FOV Circle (Toggle + ColorPicker)
FOV Radius (Slider 0–600)
Hit Log (Toggle)
Hitmarker (Toggle)
Bullet Tracer (Neon) (Toggle)
Tracer Color (ColorPicker)
Tracer Thickness (Slider 0.05–5, precise)
Tracer Lifetime (Slider 0.05–2, precise)
Custom Crosshair (Toggle)
Crosshair Color (ColorPicker)
Target Color (ColorPicker)
Crosshair Gap (Slider 0–20)
Crosshair Length (Slider 2–30)
Crosshair Thickness (Slider 1–5)
Crosshair Dot (Toggle)
Dot Size (Slider 1–8)
ESP
General (left):
Enable ESP (Toggle)
Max Distance (Slider 100–10000)
Boxes (Toggle)
Skeletons (Toggle)
Names (Toggle)
Health Bar (Toggle)
Distance (Toggle)
Visuals (right):
Box Color (ColorPicker)
Outline Color (ColorPicker)
Name Color (ColorPicker)
Distance Color (ColorPicker)
Movement
Bhop (left):
Bhop (Rage) (Toggle + Keybind, default Space/Hold)
Auto Jump (Toggle)
Bhop Speed (Slider 16–120)
Antiaim / TP (right):
Antiaim (Toggle + Keybind, default X)
AA Type (Dropdown: Jitter, Spin, Static)
Jitter Speed (Slider 0.02–0.5, precise)
Spin Step (Slider 1–45)
Static Yaw (Slider -180–180)
Third Person (Toggle + Keybind, default V)
TP Distance (Slider 2–20)
TP Height (Slider -2–6)
TP No Clip (Toggle)
World
World Settings (left):
No Fog (Toggle)
FullBright (Toggle)
Ambient Color (ColorPicker)
Brightness (Slider 0–10, precise)
Visuals (right):
Field of View (Slider 1–120)
Weapon Chams (Neon) (Toggle + ColorPicker)
Chams Transparency (Slider 0–1, precise)
Hand Chams (Transparent) (Toggle)
Hand Transparency (Slider 0–1, precise)
Hand Color (override) (Toggle + ColorPicker)
Viewmodel
Position (left):
Enable Position Offset (Toggle)
Offset X (Slider -3 to 3, precise)
Offset Y (Slider -3 to 3, precise)
Offset Z (Slider -3 to 3, precise)
Pitch (Slider -90 to 90)
Yaw (Slider -90 to 90)
Roll (Slider -90 to 90)
Reset Position (Button)
Chams (right):
Enable Viewmodel Chams (Toggle)
Material (Dropdown: Neon, Glass, ForceField, SmoothPlastic, Metal, Ice, Marble, Granite, Foil, DiamondPlate, CorrodedMetal, Plastic)
Color (ColorPicker)
Transparency (Slider 0–1, precise)
Weapon
Recoil (left):
No Recoil (Toggle + Keybind, default F3)
No Spread (Toggle)
No Camera Kick (Toggle)
Re-apply No Recoil (Button)
Ammo (right):
Infinite Ammo (Toggle + Keybind, default F2)
Refill Delay (Slider 0–2, precise)
Enable All (Button)
Tracers (right) — lightning tracer patch:
Lightning Tracer (Toggle)
Lightning Color (ColorPicker)
Lightning Glow Color (ColorPicker)
Thickness (Slider 0.02–0.5, precise)
Lifetime (Slider 0.05–1.5, precise)
Segments (Slider 3–20)
Jitter (Slider 0.05–1.5, precise)
Classic Neon Tracer (Toggle)
Classic Color (ColorPicker)
Classic Thickness (Slider 0.05–5, precise)
Classic Lifetime (Slider 0.05–2, precise)
Misc
Freecam (left):
Enable Freecam (Toggle)
Speed (Slider 0.1–5, precise)
