![[Eclipse Supported][v1.3.0][Goha]](/_next/image?url=%2Fassets%2Fscripts%2F6a6b5f7cf9119d0ab249171d_1788656422559_NSDgRzxlur_0.webp&w=3840&q=90)
- Keyless
- Mobile friendly
![[Eclipse Supported][v1.3.0][Goha]](/_next/image?url=%2Fassets%2Fscripts%2F6a6b5f7cf9119d0ab249171d_1788656422559_NSDgRzxlur_0.webp&w=3840&q=90)
09/08/26
[XENO AND WEAK EXECUTORS ARE NOT SUPPORTED]
[AUTO EXPEDITIONS REQUIRES A KEY — EVERYTHING ELSE IS FREE]
For information, bug reports and suggestions:
https://discord.gg/NMtvPCkycQ
--------------------------------------------------------
[Anime Expeditions] -> v1.3.0
[New]
-> Profile system
-> Create, rename and delete Profiles
-> Settings automatically save to the selected Profile
-> Per-account Profile autoload
-> Profiles can be shared between multiple accounts
-> Auto Reconnect
-> Rejoins after a Roblox disconnect
-> Retries once per minute for up to five attempts
-> Lifetime statistics controls
-> Choose which rewards appear in lifetime Webhooks
-> Delete selected mode, activity or reward statistics
-> Reset all lifetime statistics
[Changes]
-> Fishing pathfinding has been completely reworked
-> Searches multiple Water positions instead of walking directly toward one
-> Automatically reroutes when stuck
-> Supports obstructed maps such as East Town
-> Fishing now prepares correctly between consecutive matches
-> Successful imports remove the exchange copy from Shared
-> Exporting still creates a copy and keeps the original saved
-> Import and export descriptions have been rewritten for clarity
-> Key verification is now bound to Anime Expeditions
-> Long lifetime reward lists are split into multiple Webhook fields
-> Profile, Config and Webhook layouts have been reorganized
[Fixes]
-> Expedition tab remaining locked after accepting a valid key
-> Fishing taking a long break between Portal matches
-> Fishing getting stuck when buildings block the direct route to Water
-> Fishing equipping a Rod when no reachable Water exists
-> Older raw recording JSON files showing as unsupported
--------------------------------------------------------
[Home]
-> Key status and management
-> Anime Expeditions-bound key verification
-> Automatic saved-key verification
-> Discord link
[Loop]
-> Recordings, Challenges, Portals, Tower and Expeditions
-> Custom run order
-> Per-entry runs and limits
-> Per-entry team selection
-> Automatic joining and vote-starting
-> Automatic recording playback
-> Automatic replay and mode continuation
-> Infinite single-entry loops
-> Game Loop keybind
[Macro]
-> Create and delete recordings
-> Absolute and Timed recording modes
-> Select which actions are recorded
-> Unit placement and upgrades
-> Selling and repositioning
-> Targeting priority changes
-> Unit abilities and automatic abilities
-> Automatic upgrade settings and priority
-> Unit VFX toggles
-> Saved team and stage information
-> Recording keybind
[Challenges]
-> Story map assignments
-> Per-map recordings
-> Per-map teams
-> Automatic Challenge availability checks
-> Automatic joining and vote-starting
-> Automatic return and Loop continuation
[Portals]
-> Portal type selection
-> Minimum and maximum Portal tier
-> Highest available tier priority
-> Runs per Loop entry
-> Per-map recordings and teams
-> Preferred elements
-> Preferred archetypes
-> Prefer or Avoid modifier mode
-> Automatic augmenting
-> Augment target
-> Minimum and maximum augment tier
-> Gold balance protection
-> Direct in-game Portal continuation
-> Automatic selection and vote-starting
[Tower]
-> Normal and Traitless modes
-> Target Floor
-> Floors per Entry
-> Per-map recordings
-> Per-map teams
-> Automatic next-floor continuation
-> Automatic Loop continuation after reaching the target, entry limit or losing
[Fishing]
-> Optional in-match fishing
-> Specific Rod or Best Owned
-> Automatic Water detection
-> Multiple shoreline position checks
-> Support for late-loading Water
-> Pathfinding around buildings and obstacles
-> Automatic stuck detection and rerouting
-> Automatic jumping when required by the route
-> Automatic casting and reeling
-> Real fishing minigame automation
-> Visible status and successful catch progress
-> Automatic continuation between matches
-> Safe cancellation when fishing or the Game Loop stops
[Expeditions] [Key]
-> Create, load and delete presets
-> Map and difficulty selection
-> Bosses before extraction
-> Resource priority
-> Automatic highest-resource pathing
-> Bad-route rerolling
-> Minimum resource requirement
-> Configurable maximum restarts
-> Automatic unit placement
-> Automatic unit upgrades
-> Configurable combat spending
-> Configurable Continue delay
-> Automatic cards
-> Card priority
-> Automatic anvils
-> Anvil priority
-> Automatic tomes
-> Tome priority
-> Automatic repairs
-> Automatic potions
-> Automatic hiring
-> Hire priority
-> Automatic merchant purchases
-> Merchant item selection
-> Encounter handling and recovery
[Hub]
-> Automatic building fuel
-> Select which buildings receive fuel
-> Automatic building rewards
-> Automatic code redemption
-> Automatic quests and quest-board milestones
-> Automatic Fishing milestone rewards
-> Auto Reconnect after Roblox disconnects
-> Five reconnect attempts at one-minute intervals
[Profiles]
-> Create Profiles from the current settings
-> Rename Profiles
-> Delete Profiles
-> Switch Profiles directly from the dropdown
-> Apply settings without reloading the script
-> Automatically save changes to the selected Profile
-> Select a Profile to autoload on startup
-> Refresh the available Profile list
-> Use the same Profiles across multiple accounts
-> Separate account-bound statistics, licences and autoload choices
[Config]
-> Recording import and export
-> Expedition preset import and export
-> Shared JSON file list
-> Custom import and export names
-> Import older raw recording JSON files
-> Safe file and data validation
-> Duplicate and overwrite protection
-> Imports are saved into Recordings or the current Profile
-> Successful imports remove the exchange file from Shared
-> Exports create a copy while keeping the original saved
[Webhook]
-> Match details and rewards
-> Story, Challenge, Portal, Tower and Expedition identification
-> Portal name and tier
-> Tower floor and mode
-> Session games and rewards
-> Persistent per-account lifetime statistics
-> Configurable lifetime Webhook interval
-> Choose which lifetime rewards are sent
-> Manual lifetime Webhook
-> Delete selected lifetime statistics
-> Reset all lifetime statistics
-> Large reward lists split across multiple fields
-> Run-stuck alerts
-> Optional Discord alert ping
-> Test Webhook
Tap a chip for community notes
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supertrading26
Keysystem not work, waste time

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