
- Key required
- Mobile friendly

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1. Visual & ESP System (Extra-Sensory Perception)
2D Bounding Boxes: Dynamic 3D-projected bounding boxes with background outlines.
Health Bars: Visual health indicator showing current vs. max player health (dynamic red-to-green coloring).
Player Names & Info: Overhead text rendering player names and contextual details (equipped weapons, ammo, distance, and armor).
Head Dots: Highlights enemy head position on-screen.
Snaplines: Traces direct visual lines from the player to targets.
Skeleton ESP: Renders full-body bone rigs (Head, Torso, Arms, Legs, Feet).
Looking At You Indicator: Detects and flags enemies aiming/looking directly at your character (within an 18° cone).
Occlusion Dimming: Automatically dims/fades colors for enemies hidden behind walls.
Distance Limiter: Configurable maximum rendered range (up to 1000 units).
Team Check: Filters out teammates to highlight hostile targets exclusively.
2. Aimbot & Target Tracking
Target Priority Modes: Select targets based on Crosshair Distance, Lowest Health, or Closest Proximity.
Target Bone Selection: Configurable body parts (default: Head).
Activation Modes:
Hold: Operates while holding the assigned hotkey.
Toggle: Toggles lock-on state with a single press.
Always: Permanently actively scans and locks onto target within FOV.
Recoil Compensation & Anti-Sway: Pre-calculates, measures, and subtracts top-level game recoil, kick, and camera sway (0–100% compensation strength) to keep aim locked dead-center.
Field of View (FOV) Enforcement: Restricts targeting to enemies within a set pixel radius (Show/Hide FOV Circle option).
Visibility Filter (Wall Check): Raycasts from your camera position to verify line-of-sight before locking on.
Smoothing & Speed Controls: Configurable rotation rate (MaxDegPerSec) and smoothing values for natural-looking movement.
3. Assist & Magnetism Features
Native Camera Assistance Hijack: Modifies the native camera controller parameters to exert subtle tracking forces on target.
Recoil Assist Tuning: Directly modifies camera recoil behavior up to developer-level tier values (0.75).
4. Triggerbot
Auto-Fire: Automatically fires upon entering target line-of-sight.
Hotkey Activation: Dedicated trigger key binding (default: LeftAlt).
Delay & Cooldown: Custom milliseconds delay (DelayMs) and post-fire cooldowns.
Visibility Checking: Ensures triggerbot only fires when targets are visible.
5. On-Screen Radar & Mini-Map
2D Tactical Radar Overlay: Custom circular radar positioned anywhere on the HUD (custom X, Y offsets and radii).
Target Direction Angles: Plots relative enemy orientation and facing direction in real-time.
Self-Marker: Centralized player position anchor.
6. Utility, Intelligence & Tweaks
Tactical Intel Display: Custom multi-line HUD list detailing active match targets, health, distance, and weapon statuses.
Anti-Flash / NoFlash: Removes/bypasses camera blinding effects (e.g., flashbangs).
Custom Field of View (FOV Slider): Modifies standard local camera FOV.
Live Debug Readout: Renders recoil measurements and engagement statistics beneath the crosshair.
Full Color Customization: Separate color settings for Enemies, Dimmed (Occluded) targets, Target Watching warnings, Health, Text, and Accents.
Cross-Platform Compatibility: Native adaptations for PC and Mobile/Touch interfaces (automatic toggle defaults and mobile HUD adjustments).
Clean Lifecycle Management: Safe state handling with clean teardowns/disconnects across map reloads or re-executions.
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BloxStrike
BloxStrike

BloxStrike

BloxStrike
BloxStrike
BloxStrike
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