![[KEYLESS/OPEN SOURCE] Adaptive auto parry](/_next/image?url=%2Fassets%2Fscripts%2F6a6cdaf8f9119d0ab249bf9e_1785518842317_LjpbIx6qyx_0.webp&w=3840&q=90)
![[KEYLESS/OPEN SOURCE] Adaptive auto parry](/_next/image?url=%2Fassets%2Fscripts%2F6a6cdaf8f9119d0ab249bf9e_1785518842317_LjpbIx6qyx_0.webp&w=3840&q=90)
Description
IMPORTANT: This script DOES NOT ALWAYS WORK! This is because the game mechanics are (almost) entirely handled on the server-side, in which I literally cannot do anything to make a workaround from my knowledge.
FEATURES:
Auto parries enemy attacks, projectiles and telegraphed AoE. (fallback to blocking if failed)
Adapt and learn enemies attack patterns, offsets and animation speed.
VERY poorly designed learning algorithm (more hits you take = better chance of parrying next attack (dont take my words on this)).
THIS SCRIPT IS KEYLESS AND FULLY OPEN-SOURCE!! FEEL FREE TO EDIT, COPY OR MAKE YOUR OWN.
This is my first & probably last attempt at making an "auto parry" for a game, so please don't judge me for my horrible methods.
No ranting for this game because it's pretty good and very sigma ohio rizz (cool), so huge shoutout to the pilgrammed devs for making this game!! no offense.
thumbnail by paccha_7 on X!
Game Page
Pilgrammed: The Five Thrones
- Views
- 611
- Likes
- 0
- Dislikes
- 0
- Posted
- 2w ago
- Key System
- No
- Mobile
- Not tested

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