

Description
[-- BEST / MOST OP --]
[+] Silent Aim (bullet-redirect, visible che, hit chance %)
[+] Aimbot (FOV radius, x/y/jump smoothing, closest part/pos, delay position, FOV circle)
[+] Kill Aura (radius, auto headshot, keybind toggle)
[+] ESP suite (box, fill, skeleton, tracer, name, weapon, distance, healthbar, highlight through-walls)
[+] Unlock All Knives
[-- Combat: Aimbot --]
[+] Enabled + keybind (hold/toggle)
[+] Closest Part / Closest Position / Delay Position
[+] X Smooth / Y Smooth / Jump Smoothing sliders
[+] FOV radius + smoothing
[+] Show FOV circle (3-color gradient, outline, fill, rotation, lerp)
[-- Combat: Silent Aim --]
[+] Enabled + keybind
[+] Visible Check / Closest Part / Hit Dummies
[+] FOV radius slider
[+] Hit Chance % slider
[-- Combat: Targeting --]
[+] Visible Only / Team Check / Dummies / Sticky Aim
[+] Limit Distance + Max Distance slider
[+] Target Part multi-select (Head default)
[+] Closest-part/pos blacklist
[-- Combat: Kill Aura / Triggerbot / Ragebot --]
[+] Kill Aura: radius, headshot, keybind
[+] Triggerbot: reaction time, visible check
[+] Ragebot: tween speed, panic key, session confirm
[-- ESP: Options --]
[+] Box (full/corner, corner length, moving rotation)
[+] Box Fill (image, rotation)
[+] Skeleton (outline, thickness)
[+] Tracer (origin/target point, outline, thickness)
[+] Head Marker (circle/square, filled, size
[+] Name / Weapon / Distance (font, rotation
[+] Healthbar (solid/gradient/rainbow, slices, lerp, moving)
[-- ESP: Flags / Highlight / Customization --]
nt, style, prefix, bridge separator
[+] Highlight (fill/outline transparency, through walls, pulse)
[+] Show Dummies / Include Teammates / ESP on Self
[+] Bounding mode (fixed/dynamic), max distance, font, name type
[-- Visual: Viewmodel --]
[+] Viewmodel appearance (color, material, wireframe, no textures, transparency)
[+] Arm appearance (color, material, no clothes, transparency)
[+] Disable (sway, tilt, bobbing, muzzle flash, per-animation)
[+] Override FPS, recoil percent
[+] Viewmodel Chams (through walls, pulse)
[+] Screen: no scope overlay / no screen FX / no sprint FOV
[-- Visual: Tracers / Sound / Crosshair / Hit FX --]
[+] Custom bullet tracers (lightning/drawing/zigzag/trail, lifetime, glow, speed)
[+] Shoot sound changer (preset guns or custom ID, speed, volume)
[+] Custom crosshair (4-line colors, outline, rotation, bounce, length)
[+] Hit effects (Aura, Lightning, Portal, Confetti + damage number toggles)
[+] Hit sounds (hitmarker/csgo/minecraft/etc., volume, remove default)
[-- World: Environment --]
[+] Color correction (tint, saturation, contrast, brightness)
[+] Atmosphere (glare, haze, density)
[+] Lighting overrides (ambient, fog, exposure, brightness, clock time, shadows)
[+] Skybox (70+ presets, disable sun/moon/stars)
[+] Weather (rain/snow, rate, timescale) + Ambience sounds
[+] Bloom / Sun Rays
[+] Camera (FOV changer, aspect-ratio stretch)
[-- Character: Movement --]
[+] Velocity speed + keybind
[+] Slide Boost / Air Strafe / Air Control
[+] Slide Anywhere
[+] Animation player (28 dances + custom ID, speed, start/end)
[+] Third person (distance, height, side offset)
[+] Anti-Aim (pitch: offset/random/look up-down/custom; yaw: backwards/random/custom)
[-- Settings / Menu --]
[+] Open keybind menu, custom cursor, watermark
[+] Silent Mode (discrete)
[+] Auto-open tab
[+] Menu keybind (RightShift), revert-all, unload
[+] ThemeManager + SaveManager (config save/load, "Knife Duels" theme)
[+] Live player stats (level, coins, gems, winrate, wins, K/D, winstreak, XP, playtime)
Game Page
KNIFE DUELS
- Views
- 638
- Likes
- 10
- Dislikes
- 1
- Posted
- 1d ago
- Key System
- No
- Mobile
- Not tested




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