Insane newwwwww
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Insane newwwwww

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About this script

-- ☠ TOXIC HUB V3

local Players = game:GetService("Players")

local UIS = game:GetService("UserInputService")

local player = Players.LocalPlayer

local playerGui = player:WaitForChild("PlayerGui")

-- SETTINGS

local PURPLE = Color3.fromRGB(160, 40, 255)

local DARK = Color3.fromRGB(18, 12, 28)

local farming = false

local infiniteJump = false

local jumpConnection

local inventoryGui

-- GUI HELPERS

local function make(class, props, parent)

local obj = Instance.new(class)

for key, value in pairs(props) do

obj[key] = value

end

obj.Parent = parent

return obj

end

local gui = make("ScreenGui", {

Name = "TOXIC_HUB",

ResetOnSpawn = false

}, playerGui)

-- MAIN PANEL

local frame = make("Frame", {

Size = UDim2.fromOffset(300, 490),

Position = UDim2.new(0.04, 0, 0.15, 0),

BackgroundColor3 = DARK,

BorderSizePixel = 0

}, gui)

make("UICorner", {

CornerRadius = UDim.new(0, 14)

}, frame)

make("UIStroke", {

Color = PURPLE,

Thickness = 2

}, frame)

-- TITLE

local title = make("TextLabel", {

Size = UDim2.new(1, -100, 0, 44),

Position = UDim2.fromOffset(10, 0),

BackgroundTransparency = 1,

Text = "☠ TOXIC HUB",

TextColor3 = Color3.new(1, 1, 1),

TextScaled = true,

Font = Enum.Font.GothamBold,

TextXAlignment = Enum.TextXAlignment.Left

}, frame)

local minimize = make("TextButton", {

Size = UDim2.fromOffset(32, 30),

Position = UDim2.new(1, -74, 0, 7),

Text = "_",

TextScaled = true,

TextColor3 = Color3.new(1, 1, 1),

BackgroundColor3 = Color3.fromRGB(70, 35, 100)

}, frame)

local close = make("TextButton", {

Size = UDim2.fromOffset(32, 30),

Position = UDim2.new(1, -37, 0, 7),

Text = "X",

TextScaled = true,

TextColor3 = Color3.new(1, 1, 1),

BackgroundColor3 = Color3.fromRGB(180, 35, 65)

}, frame)

local reopen = make("TextButton", {

Size = UDim2.fromOffset(115, 42),

Position = UDim2.new(0, 12, 0.5, 0),

Text = "☠ TOXIC",

TextScaled = true,

TextColor3 = Color3.new(1, 1, 1),

BackgroundColor3 = PURPLE,

Visible = false

}, gui)

make("UICorner", {

CornerRadius = UDim.new(0, 10)

}, reopen)

local status = make("TextLabel", {

Size = UDim2.new(1, -20, 0, 27),

Position = UDim2.fromOffset(10, 43),

BackgroundTransparency = 1,

Text = "STATUS: READY",

TextColor3 = Color3.fromRGB(210, 160, 255),

TextScaled = true,

Font = Enum.Font.GothamBold

}, frame)

-- BUTTON HELPER

local function newButton(text, y)

local button = make("TextButton", {

Size = UDim2.new(1, -20, 0, 39),

Position = UDim2.fromOffset(10, y),

Text = text,

TextColor3 = Color3.new(1, 1, 1),

TextScaled = true,

Font = Enum.Font.GothamBold,

BackgroundColor3 = Color3.fromRGB(65, 25, 100)

}, frame)

make("UICorner", {

CornerRadius = UDim.new(0, 9)

}, button)

make("UIStroke", {

Color = PURPLE,

Thickness = 1

}, button)

return button

end

-- ALL BUTTONS

local speedButton = newButton("⚡ SPEED +10", 76)

local resetSpeed = newButton("↺ RESET SPEED (16)", 119)

local jumpButton = newButton("🦘 INFINITE JUMP: OFF", 162)

local stopJump = newButton("🛑 STOP INFINITE JUMP", 205)

local lookButton = newButton("👀 PLAYER INVENTORY DEMO", 248)

local stopLook = newButton("✋ CLOSE INVENTORY VIEW", 291)

local autoFarmButton = newButton("💰 AUTO FARM: START", 334)

local stopAutoFarmButton = newButton("🛑 STOP AUTO FARM", 377)

local function getHumanoid()

local character = player.Character

return character and character:FindFirstChildOfClass("Humanoid")

end

-- SPEED +10

speedButton.Activated:Connect(function()

local humanoid = getHumanoid()

if humanoid then

humanoid.WalkSpeed += 10

status.Text = "SPEED: " .. humanoid.WalkSpeed

else

status.Text = "CHARACTER NOT READY"

end

end)

-- RESET SPEED

resetSpeed.Activated:Connect(function()

local humanoid = getHumanoid()

if humanoid then

humanoid.WalkSpeed = 16

end

status.Text = "SPEED RESET"

end)

-- INFINITE JUMP

local function stopJumping()

infiniteJump = false

if jumpConnection then

jumpConnection:Disconnect()

jumpConnection = nil

end

jumpButton.Text = "🦘 INFINITE JUMP: OFF"

status.Text = "INFINITE JUMP STOPPED"

end

jumpButton.Activated:Connect(function()

if infiniteJump then

stopJumping()

return

end

infiniteJump = true

jumpButton.Text = "🦘 INFINITE JUMP: ON"

status.Text = "INFINITE JUMP ENABLED"

jumpConnection = UIS.JumpRequest:Connect(function()

if infiniteJump then

local humanoid = getHumanoid()

if humanoid then

humanoid:ChangeState(

Enum.HumanoidStateType.Jumping

)

end

end

end)

end)

stopJump.Activated:Connect(stopJumping)

-- INVENTORY DEMO

local function closeInventory()

if inventoryGui then

inventoryGui:Destroy()

inventoryGui = nil

end

status.Text = "INVENTORY VIEW CLOSED"

end

lookButton.Activated:Connect(function()

closeInventory()

inventoryGui = make("Frame", {

Size = UDim2.fromOffset(260, 180),

Position = UDim2.new(0.5, -130, 0.5, -90),

BackgroundColor3 = DARK,

BorderSizePixel = 0

}, gui)

make("UICorner", {

CornerRadius = UDim.new(0, 12)

}, inventoryGui)

make("UIStroke", {

Color = PURPLE,

Thickness = 2

}, inventoryGui)

make("TextLabel", {

Size = UDim2.new(1, 0, 0, 42),

BackgroundColor3 = PURPLE,

Text = "INVENTORY DEMO",

TextColor3 = Color3.new(1, 1, 1),

TextScaled = true,

Font = Enum.Font.GothamBold

}, inventoryGui)

make("TextLabel", {

Size = UDim2.new(1, -20, 1, -55),

Position = UDim2.fromOffset(10, 48),

BackgroundTransparency = 1,

Text = "Connect your own game's inventory data here.",

TextWrapped = true,

TextColor3 = Color3.new(1, 1, 1),

TextScaled = true

}, inventoryGui)

status.Text = "INVENTORY DEMO OPEN"

end)

stopLook.Activated:Connect(closeInventory)

-- AUTO FARM START / STOP

-- UI toggle only. Connect this to your own game's

-- server-authorized Brainrot money collection system.

autoFarmButton.Activated:Connect(function()

farming = true

autoFarmButton.Text = "💰 AUTO FARM: RUNNING"

status.Text = "FARMING ENABLED"

end)

stopAutoFarmButton.Activated:Connect(function()

farming = false

autoFarmButton.Text = "💰 AUTO FARM: START"

status.Text = "AUTO FARM STOPPED"

end)

-- MINIMIZE / CLOSE / REOPEN

minimize.Activated:Connect(function()

frame.Visible = false

reopen.Visible = true

end)

close.Activated:Connect(function()

stopJumping()

farming = false

closeInventory()

frame.Visible = false

reopen.Visible = true

end)

reopen.Activated:Connect(function()

frame.Visible = true

reopen.Visible = false

end)

-- DRAG PANEL WITH TOUCH OR MOUSE

local dragging = false

local dragStart

local startPosition

title.InputBegan:Connect(function(input)

if input.UserInputType == Enum.UserInputType.MouseButton1

or input.UserInputType == Enum.UserInputType.Touch then

dragging = true

dragStart = input.Position

startPosition = frame.Position

end

end)

UIS.InputChanged:Connect(function(input)

if dragging and (

input.UserInputType == Enum.UserInputType.MouseMovement

or input.UserInputType == Enum.UserInputType.Touch

) then

local delta = input.Position - dragStart

frame.Position = UDim2.new(

startPosition.X.Scale,

startPosition.X.Offset + delta.X,

startPosition.Y.Scale,

startPosition.Y.Offset + delta.Y

)

end

end)

UIS.InputEnded:Connect(function(input)

if input.UserInputType == Enum.UserInputType.MouseButton1

or input.UserInputType == Enum.UserInputType.Touch then

dragging = false

end

end)