--examination go kaboom
local player = game.Players.LocalPlayer
local function setup(char)
local State = require(char:WaitForChild("Client"):WaitForChild("State"))
game:GetService("RunService").Heartbeat:Connect(function()
State.stamina.current = 200
State.stamina.fullRegen = false
State.stamina.regenDelay = 0
end)
end
--doing this so when you die it doesnt resets itself
if player.Character then setup(player.Character) end
player.CharacterAdded:Connect(setup)
Comments
The script inspires confidence, I'll check it tomorrow.
By name, the script inspires confidence. I'll check it tomorrow.