İnf jump hub


local P, R, CG = game:GetService("Players").LocalPlayer, game:GetService("RunService"), game:GetService("CoreGui")
if CG:FindFirstChild("InfJump") then CG.InfJump:Destroy() end
local SG = Instance.new("ScreenGui", CG) SG.Name = "InfJump"
local B = Instance.new("TextButton", SG)
B.Size, B.Position, B.BackgroundColor3 = UDim2.new(0, 140, 0, 40), UDim2.new(0.5, -70, 0.4, 0), Color3.fromRGB(180,40,40)
B.Text, B.TextColor3, B.Font, B.TextSize = "INF JUMP: OFF", Color3.fromRGB(255,255,255), "SourceSansBold", 16
Instance.new("UICorner", B).CornerRadius = UDim.new(0, 8)
local active = false
B.MouseButton1Click:Connect(function()
active = not active
B.Text = active and "INF JUMP: ON" or "INF JUMP: OFF"
B.BackgroundColor3 = active and Color3.fromRGB(40,180,40) or Color3.fromRGB(180,40,40)
end)
R.Heartbeat:Connect(function()
if not active or not P.Character then return end
local hum = P.Character:FindFirstChildOfClass("Humanoid")
local root = P.Character:FindFirstChild("HumanoidRootPart")
if hum and root then
hum.UseJumpPower = true
local vel = root.AssemblyLinearVelocity
hum.JumpPower = 50 + (Vector3.new(vel.X, 0, vel.Z).M
agnitude * 2)
end
end)
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