Free Gamepass/Product Purchaser (read description)
56.2K

VerifiedFree Gamepass/Product Purchaser (read description)

Description

Note: This Script does not work with all games
Note #2: If you're using Delta, you need to disable 2 options for the script to actually work/execute, in the settings disable:

  • Anti Scam

  • Disable Robux

  • How This Exploit Works:

Roblox has internal functions that let the client tell the server "hey I just bought this item" — they're meant for Roblox's purchase UI but they're client-callable. You just fire SignalPromptProductPurchaseFinished or SignalPromptGamePassPurchaseFinished with the item ID and success = true, and the server thinks you paid.

  • Why It Works:

Most devs listen to the PromptProductPurchaseFinished event and trust the wasPurchased parameter. That parameter comes from the client, not Roblox's payment backend. So you fake the signal, server grants the item, no payment needed.

When the Exploit Breaks:

  • Dev Products: If the game uses ProcessReceipt instead of the event listener, the exploit fails. ProcessReceipt is server-authoritative and only fires after real payment.

  • GamePasses: If the game re-verifies ownership using Roblox's inventory HTTP API after the event fires, it fails. The cached ownership check (UserOwnsGamePassAsync) won't save them, but the HTTP API will since it shows you don't actually own shit.

TL;DR:

One line of code tells the server you bought something. If the game trusts the client's word instead of verifying with Roblox's backend, free items. Patch = use ProcessReceipt for products or re-verify ownership via HTTP for gamepasses. Billion-dollar company left client-callable purchase signals exposed like a bunch of fucking idiots.

Views
56.2K+
Likes
20
Dislikes
20
Posted
3mo ago
Key System
No
Mobile
Supported

Tags

gamepassproductfree purchaserfreefree gamepassfree productbypassvulnerabilityuniversal