Feather Hub | ESP, Entity Alerts, Auto Loot, Solvers
Views: 9Executions: 13

Feather Hub | ESP, Entity Alerts, Auto Loot, Solvers

DOORS πŸ‘οΈ
  • Key required
  • Mobile friendly

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About this script

ESP

- Entities, items, gold, keys/levers/books, next door, traps, chests, carts, hiding spots

- Highlights, distance labels, tracers, max-distance and label-size settings

Entity warnings

- On-screen banners that say what to do (HIDE NOW, LOOK AT IT, STOP MOVING...), threat list, sound ping

- Covers Rush, Ambush, Seek, Figure, Eyes, Screech, Halt, A-90, Dread, Giggle, Timothy and every floor's entities

- Nearest closet marked during Rush/Ambush

- Banners tell you when a feature already handles the threat

Entity helpers

- Auto-dodge Screech, look at Eyes/Lookman safely

- Figure can't hear your footsteps, auto-win the heartbeat minigame

- Always pass A-90, Snares can't catch you

Automation

- Auto-collect gold and items in range, auto-open drawers/lockers

- Auto-shake Shakelight

- Pauses during Seek, Eyestalk and Bramble chases

Floor helpers

- Hotel: padlock code solver (auto-enter), auto breaker box

- Mines: auto anchor solver + route, low-clearance cart warning, Giggle walls, dam valve stage marks

- Outdoors: labyrinth route, Surge can't strike you, nearest cover, Eyestalk stare

- Archives: auto-seal terminals, Forget-Me-Not helper, always pass Ransom, sorting helper + route, Alma look-down,

Scribbles can't hurt you, puddle walls, drones can't hit you

- Stairwell: route to the fire alarm and back to the terminal, fire countdown, Meld/Noise warnings

- Backdoor: Haste timer, time lever marks + route, Vacuum fake doors marked

Other

- Negates player debuff modifiers (slow legs, wet floor, fog, darkness...)

- Anti-darkness

- Speed multiplier (up to 1.4x), noclip, allow jumping

Tags

doorsespauto lootentity alertssolvershiding spotsauto dodgeautomationthreat warnings