- Key required
- Mobile friendly
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About this script
ESP
- Entities, items, gold, keys/levers/books, next door, traps, chests, carts, hiding spots
- Highlights, distance labels, tracers, max-distance and label-size settings
Entity warnings
- On-screen banners that say what to do (HIDE NOW, LOOK AT IT, STOP MOVING...), threat list, sound ping
- Covers Rush, Ambush, Seek, Figure, Eyes, Screech, Halt, A-90, Dread, Giggle, Timothy and every floor's entities
- Nearest closet marked during Rush/Ambush
- Banners tell you when a feature already handles the threat
Entity helpers
- Auto-dodge Screech, look at Eyes/Lookman safely
- Figure can't hear your footsteps, auto-win the heartbeat minigame
- Always pass A-90, Snares can't catch you
Automation
- Auto-collect gold and items in range, auto-open drawers/lockers
- Auto-shake Shakelight
- Pauses during Seek, Eyestalk and Bramble chases
Floor helpers
- Hotel: padlock code solver (auto-enter), auto breaker box
- Mines: auto anchor solver + route, low-clearance cart warning, Giggle walls, dam valve stage marks
- Outdoors: labyrinth route, Surge can't strike you, nearest cover, Eyestalk stare
- Archives: auto-seal terminals, Forget-Me-Not helper, always pass Ransom, sorting helper + route, Alma look-down,
Scribbles can't hurt you, puddle walls, drones can't hit you
- Stairwell: route to the fire alarm and back to the terminal, fire countdown, Meld/Noise warnings
- Backdoor: Haste timer, time lever marks + route, Vacuum fake doors marked
Other
- Negates player debuff modifiers (slow legs, wet floor, fog, darkness...)
- Anti-darkness
- Speed multiplier (up to 1.4x), noclip, allow jumping
