local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players").LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local Character = Players.Character or Players.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local DamageEvent = ReplicatedStorage.MainControl
RunService.RenderStepped:Connect(function(...)
for _, obj in Workspace.Enemies:GetDescendants() do
if obj:IsA("Humanoid") and Humanoid.Health > 0 then
DamageEvent:InvokeServer("hit", {obj, math.huge})
end
end
end)
Comments
it kills yourself too btw, thats about all i wanted to say, works fine even in the remake