local __a1b2c3 = setmetatable({}, {
__index = function(__d4e5f6, __g7h8i9)
local __j0k1l2, __m3n4o5 = pcall(function()
return game:GetService(__g7h8i9)
end)
if __m3n4o5 then
return cloneref(__m3n4o5)
end
return nil
end
})
local __p6q7r8 = getgenv()
if __p6q7r8.__s9t0u1 then
__p6q7r8.__s9t0u1:Shutdown()
end
local __v2w3x4 = __a1b2c3.Players
local __y5z6a7 = __a1b2c3.RunService
local __b8c9d0 = __a1b2c3.ReplicatedStorage
local __e1f2g3 = __a1b2c3.Workspace
local __h4i5j6 = __a1b2c3.UserInputService
local __k7l8m9 = __v2w3x4.LocalPlayer
local __n0o1p2 = __e1f2g3.CurrentCamera
local __q3r4s5 = __k7l8m9.PlayerScripts
local __t6u7v8 = require(__q3r4s5.Modules.ItemTypes.Gun)
local __w9x0y1 = require(__b8c9d0.Modules.Utility)
local __z2a3b4 = setmetatable({}, {
__index = function(_, __c5d6e7)
local __f8g9h0 = __k7l8m9.Character
if not __f8g9h0 then return nil end
if __c5d6e7 == "__root" then
return __f8g9h0:FindFirstChild("HumanoidRootPart")
elseif __c5d6e7 == "__head" then
return __f8g9h0:FindFirstChild("Head")
end
return nil
end
})
__p6q7r8.__s9t0u1 = {}
do
local __i1j2k3 = __p6q7r8.__s9t0u1
function __i1j2k3:__init()
self.__active = true
self.__target = nil
self.__desync = false
self.__conn1 = nil
self.__conn2 = nil
self.__task1 = nil
self.__oldfunc = nil
self:__setup()
end
function __i1j2k3:__setup()
self.__conn1 = __y5z6a7.Heartbeat:Connect(function()
if not self.__active then return end
self.__target = self:__find()
end)
local __l4m5n6 = __t6u7v8.StartShooting
self.__oldfunc = __l4m5n6
__t6u7v8.StartShooting = function(__o7p8q9, ...)
local __r0s1t2 = {__l4m5n6(__o7p8q9, ...)}
if not __o7p8q9.ClientFighter or not __o7p8q9.ClientFighter.IsLocalPlayer then
return unpack(__r0s1t2)
end
local __u3v4w5 = __r0s1t2[3]
if not __u3v4w5 or typeof(__u3v4w5) ~= "table" then
return unpack(__r0s1t2)
end
__r0s1t2[4] = true
local __x6y7z8 = self.__target
if not self.__active or not __x6y7z8 or not __x6y7z8.Character then
return unpack(__r0s1t2)
end
if not self.__desync or self.__curr ~= __x6y7z8 then
self:__desync_start(__x6y7z8)
task.wait(0.1)
end
if self.__task1 then
task.cancel(self.__task1)
self.__task1 = nil
end
local __a9b0c1 = __x6y7z8.Character:FindFirstChild("Head")
if not __a9b0c1 then return unpack(__r0s1t2) end
local __d2e3f4 = __a9b0c1.Position
local __g5h6i7 = __a9b0c1.CFrame
local __j8k9l0 = __d2e3f4 - Vector3.new(0, 5, 0)
local __m1n2o3 = CFrame.lookAt(__j8k9l0, __d2e3f4)
local __p4q5r6 = __g5h6i7:ToObjectSpace(CFrame.new(__d2e3f4 + Vector3.new(math.random(), math.random(), math.random())))
__u3v4w5[utf8.char(0)] = __w9x0y1:EncodeCFrame(CFrame.new(__j8k9l0, __d2e3f4) * CFrame.Angles(__m1n2o3:ToOrientation()))
__u3v4w5[utf8.char(1)] = __w9x0y1:EncodeCFrame(CFrame.new(__d2e3f4) * CFrame.Angles(__m1n2o3:ToOrientation()))
__u3v4w5[utf8.char(2)] = __a9b0c1
__u3v4w5[utf8.char(3)] = __w9x0y1:EncodeCFrame(__p4q5r6)
self.__task1 = task.delay(0.15, function()
self:__desync_stop()
end)
return unpack(__r0s1t2)
end
end
function __i1j2k3:__find()
local myChar = __k7l8m9.Character
if not myChar then return nil end
local myRoot = myChar:FindFirstChild("HumanoidRootPart")
if not myRoot then return nil end
local closest = nil
local closestDist = math.huge
local MAX_DISTANCE = 200
for _, player in next, __v2w3x4:GetPlayers() do
if player == __k7l8m9 then continue end
if player:GetAttribute("TeamID") == __k7l8m9:GetAttribute("TeamID") then continue end
local char = player.Character
if not char then continue end
local root = char:FindFirstChild("HumanoidRootPart")
local head = char:FindFirstChild("Head")
local hum = char:FindFirstChildWhichIsA("Humanoid")
if not (root and head and hum and hum.Health > 0) then continue end
local dist = (myRoot.Position - root.Position).Magnitude
if dist > MAX_DISTANCE then continue end
if dist < closestDist then
closestDist = dist
closest = player
end
end
return closest
end
function __i1j2k3:__desync_start(__c3d4e5)
if self.__conn2 then self.__conn2:Disconnect() end
self.__desync = true
self.__curr = __c3d4e5
self.__conn2 = __y5z6a7.Heartbeat:Connect(function()
if not self.__desync then return end
local __f6g7h8 = __z2a3b4.__root
if not __f6g7h8 then return end
local __i9j0k1 = __c3d4e5.Character and __c3d4e5.Character:FindFirstChild("HumanoidRootPart")
if not __i9j0k1 then
self:__desync_stop()
return
end
local __l2m3n4 = __f6g7h8.CFrame
local __o5p6q7 = __f6g7h8.Velocity
local __r8s9t0 = __f6g7h8.RotVelocity
__f6g7h8.CFrame = __i9j0k1.CFrame * CFrame.new(0, -5, 0)
__y5z6a7:BindToRenderStep("__restore", 101, function()
__f6g7h8.CFrame = __l2m3n4
__f6g7h8.Velocity = __o5p6q7
__f6g7h8.RotVelocity = __r8s9t0
__y5z6a7:UnbindFromRenderStep("__restore")
end)
end)
end
function __i1j2k3:__desync_stop()
self.__desync = false
self.__curr = nil
if self.__conn2 then
self.__conn2:Disconnect()
self.__conn2 = nil
end
end
function __i1j2k3:Shutdown()
self.__active = false
if self.__conn1 then self.__conn1:Disconnect() end
if self.__conn2 then self.__conn2:Disconnect() end
if self.__task1 then task.cancel(self.__task1) end
if self.__oldfunc then
__t6u7v8.StartShooting = self.__oldfunc
end
end
__i1j2k3:__init()
end
Comments
I can't shot my wapons
can u make a ragebot next like kicias/ unnameds or show how to
is it supposed to load a gui orr cus i dont see a gui when i load it