Depth Spelunking | Auto Task and ESP
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Depth Spelunking | Auto Task and ESP

Depth Spelunking
  • Keyless
  • Mobile untested

About this script

⚠️ Warning Do not use this in Daily Mode or Modifiers Mode because they track your game completion time.

[Function]
- Auto Task
- ESP

Just Run the Script and walk to any Task, then press E to interact with it normally — the Script will automatically complete the Task for you.

[Update]
• Full Coverage — all 15 minigames are supported. New Tasks are hooked the
moment they spawn, so no re-execution is needed between floors.
• Safety Delay — each Task resolves 0.45s after it is mounted instead of
instantly, keeping every completion within a human-plausible window.
• No Interface — the minigame is never built. No camera lock, no input capture,
no disabled Backpack.
• Console Reporting — live status in the developer console: Tasks registered,
Tasks completed, objective progress and floor depth. Progress is read from the
server's own packet, so the counter is accurate, not estimated.
• ESP Highlights — see-through-walls outlines for Entities (red), Tasks (blue)
and Terminals (gold). Everything inside each folder is marked, recursively.
• Stage Tracking — floors regenerate every run and the stage is renamed, so the
map is found by its CurrentMap attribute and followed to its replacement with no
restart. Objects that spawn mid-round are marked as they appear.

[Fixed]
• Character Invisibility — your character no longer disappears while a Task is
active. The game hides players so they do not block the zoomed-in minigame;
since the minigame is skipped, the camera never moves and the hiding served no
purpose. It is now suppressed properly.

[Notes]
• Tasks must still be started by hand. The server decides when a Task is
mounted, so walking up and pressing E remains required — by design, this keeps
the interaction itself identical to ordinary play.
• ESP runs at all times, whether or not a round has started
• Auto Task skips itself cleanly when no run is active — the ESP stays live
• The two features are fully isolated: if one fails, the other keeps running

New Future is coming soon
https://discord.gg/YdJEQnVyBp

Features

  • ESP Highlights
  • Stage Tracking
  • Safety Delay
  • Console Reporting
  • Character Invisibility
  • Auto Task
  • Depth Spelunking

Tags

Auto Taskdepth spelunkingespminigamesgame tracking