Cold War - Auto Aim, ESP, Projectile Prediction + more!
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Cold War - Auto Aim, ESP, Projectile Prediction + more!

Cold War
  • Keyless
  • Mobile untested

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About this script

🎯 Cold War Aim & ESP

Fast responsive aim assistance and advanced ESP built specifically for Cold War, with NATO / PACT team detection, visibility-aware targeting, prediction, ballistic compensation, customizable FOV, smooth aiming and PuckUI configuration designed around the game's actual camera and weapon systems.

Aim Assist

[+] Aim Assist

[+] Hold RMB To Aim

[+] Automatic Enemy Target Detection

[+] NATO / PACT Team Detection

[+] Automatic Teammate Filtering

[+] Enemy-Only Targeting

[+] Head Aim

[+] Upper Torso Aim

[+] Closest Part Aim

[+] Adjustable Aim FOV

[+] Adjustable Aim Speed

[+] Smooth Camera Tracking

[+] Sticky Targeting

[+] Target Retention

[+] Fast Target Switching

[+] Camera-Space Target Selection

[+] Screen-Space FOV Detection

[+] Maximum Aim Distance Control

Visibility Detection

[+] Visibility Check

[+] Real Line-Of-Sight Detection

[+] Ignores Enemies Behind Solid Objects When Enabled

[+] Multi-Part Visibility Detection

[+] Detects Visible Head And Body Parts

[+] Uses Camera-Based Raycasting

[+] Visibility-Aware Target Selection

[+] ESP Visibility Detection

[+] Visible Enemies Automatically Turn Green

[+] Hidden / Occluded Enemies Stay Red

[+] Visibility Coloring Works Independently From Aim Visibility Check

[+] Optional Visible Enemy Green Toggle

Prediction

[+] Movement Prediction

[+] Target Velocity Tracking

[+] Predicts Moving Enemies

[+] Adjustable Prediction

[+] Smooth Prediction Updates

[+] Helps Track Strafing Targets

[+] Helps Track Running Targets

[+] Prediction Offset Limiting

[+] Prevents Extreme Prediction Errors

[+] Sticky Prediction While Tracking A Target

Cold War Ballistics

[+] Cold War-Specific Ballistic Support

[+] Optional Ballistic Align

[+] Designed Around Cold War's Custom Weapon System

[+] Bullet Direction Alignment

[+] Target Movement Compensation

[+] Bullet Drop Compensation

[+] Ballistic Travel Compensation

[+] Works With The Game's Existing Camera Direction

[+] Runs After The Game's Camera Recoil Update

[+] Aim Direction Is Applied Before Weapon Viewmodel Processing

[+] Optional Weapon Spread Preservation

[+] Can Preserve Normal Weapon Spread Behaviour

[+] Ballistic Align Can Be Enabled Separately From Normal Aim

[+] Normal Camera Aim Works Without Ballistic Align Enabled

FOV

[+] Aim FOV

[+] Adjustable FOV Radius

[+] FOV-Based Target Selection

[+] Only Targets Enemies Inside Selected Aim Area

[+] Optional FOV Circle

[+] Live FOV Updates

[+] Smooth FOV Tracking

[+] Screen-Centred FOV

[+] Helps Prevent Unwanted Off-Screen Target Switching

Target Selection

[+] Closest Target To Crosshair

[+] Team Filtering

[+] Alive Player Detection

[+] Character Validation

[+] Humanoid Validation

[+] HumanoidRootPart Detection

[+] Head Detection

[+] Torso Detection

[+] Closest-Part Detection

[+] Distance Filtering

[+] Visibility Filtering

[+] FOV Filtering

[+] Sticky Target Support

[+] Automatic Invalid Target Removal

[+] Automatically Switches When Target Dies

[+] Automatically Switches When Target Leaves Range

[+] Automatically Switches When Target Leaves FOV

[+] Automatically Handles Character Respawns

ESP

[+] Player ESP

[+] Enemy-Only ESP

[+] NATO / PACT Team Filtering

[+] ESP Boxes

[+] Player Names

[+] Health Display

[+] Distance Display

[+] Tracers

[+] Chams

[+] Adjustable ESP Distance

[+] Automatic Character Detection

[+] Automatic Player Removal

[+] Automatic Respawn Handling

[+] Off-Screen ESP Cleanup

[+] Dead Player Filtering

[+] Lightweight ESP Updating

Visibility ESP

[+] Visible Enemy Detection

[+] Visible Enemies Turn Green

[+] Occluded Enemies Remain Red

[+] Box Color Changes With Visibility

[+] Name Color Changes With Visibility

[+] Distance Color Changes With Visibility

[+] Tracer Color Changes With Visibility

[+] Chams Color Changes With Visibility

[+] Health Display Retains Health-Based Information

[+] Multiple Body Parts Checked For Visibility

[+] Partial Player Visibility Detection

[+] Enemy Can Be Marked Visible When A Valid Body Part Is Exposed

[+] Real-Time Visibility Updates

Chams

[+] Enemy Chams

[+] Visibility-Aware Chams

[+] Green Chams For Visible Enemies

[+] Red Chams For Occluded Enemies

[+] Automatic Character Attachment

[+] Automatic Respawn Refresh

[+] Automatic Cleanup When Player Leaves

[+] Toggleable Separately From Other ESP Features

Tracers

[+] Enemy Tracers

[+] Visibility-Aware Tracer Colors

[+] Real-Time Player Position Tracking

[+] Adjustable Through ESP Controls

[+] Automatically Hidden For Invalid Targets

Performance

[+] Lightweight Player Scanning

[+] Uses Existing Player Characters

[+] No Constant Full Workspace Player Search

[+] Cached ESP Objects

[+] ESP Objects Reused Between Frames

[+] Automatic Cleanup

[+] Distance Filtering Reduces Unnecessary Rendering

[+] Visibility Checks Only Run On Relevant Enemies

[+] No Remote Spam Required For Standard Aim

[+] Designed To Work Smoothly During Large Matches

[+] Clean Render-Step Integration

Cold War Integration

[+] Built Specifically From Cold War's Game Structure

[+] Supports Standard Player Characters Used By Cold War

[+] PACT Team Support

[+] NATO Team Support

[+] Uses Humanoid-Based Alive Detection

[+] Uses HumanoidRootPart For Character Positioning

[+] Compatible With Cold War's Custom Camera System

[+] Compatible With Cold War's Recoil Camera Update Order

[+] Compatible With Cold War's Ballistic Weapon Direction

[+] Does Not Require Replacing The Game's Entire Weapon System

[+] Optional Advanced Ballistic Layer For More Accurate Shot Alignment

PuckUI

[+] Latest PuckUI Integration

[+] Clean PuckAFK Interface

[+] Aim Tab

[+] ESP Tab

[+] Settings Tab

[+] Configs Tab

[+] Aim Toggles

[+] ESP Toggles

[+] FOV Controls

[+] Aim Speed Controls

[+] Aim Part Selection

[+] Visibility Controls

[+] Prediction Controls

[+] Ballistic Controls

[+] ESP Distance Controls

[+] Box Toggle

[+] Name Toggle

[+] Health Toggle

[+] Distance Toggle

[+] Tracer Toggle

[+] Chams Toggle

[+] Visible Enemies = Green Toggle

[+] Shared PuckAFK UI Toggle Key

[+] Adjustable UI Layout

[+] Adjustable UI Size

Saved Configs

[+] Saved PuckUI Configuration

[+] Automatic Config Saving

[+] Automatic Config Loading

[+] Per-Game Saved Settings

[+] Config Profiles

[+] Create Config Profiles

[+] Save Config Profiles

[+] Load Config Profiles

[+] Delete Config Profiles

[+] Automatically Restores Aim Settings

[+] Automatically Restores ESP Settings

[+] Automatically Restores Visibility Settings

[+] Automatically Restores Ballistic Settings

Script Management

[+] Clean Re-Execute Handling

[+] Previous Cold War Script Automatically Unloads

[+] Old ESP Objects Automatically Removed

[+] Old Render Connections Automatically Disconnected

[+] Old Aim State Automatically Cleared

[+] Ballistic Modifications Restored On Unload

[+] Full Unload Support

[+] Prevents Duplicate Aim Loops

[+] Prevents Duplicate ESP Loops

[+] Designed For Reliable Re-Execution

Overall

[+] Cold War-Specific Aim & ESP

[+] Responsive Smooth Aim

[+] NATO / PACT Enemy Detection

[+] Head, Torso And Closest-Part Targeting

[+] Real Visibility Detection

[+] Visible Enemies Highlighted Green

[+] Movement Prediction

[+] Optional Ballistic Compensation

[+] Bullet Drop Compensation

[+] Advanced Enemy ESP

[+] Boxes, Names, Health, Distance, Tracers And Chams

[+] Persistent PuckUI Settings

[+] Clean Performance-Focused Implementation

[+] Built Around Cold War's Actual Character, Camera And Ballistic Systems

Features

  • Aim Assist
  • Automatic Enemy Target Detection
  • NATO / PACT Team Detection
  • Visibility Check
  • Movement Prediction
  • Cold War-Specific Ballistic Support
  • Adjustable FOV Radius
  • Player ESP
  • Visible Enemy Detection
  • Smooth Camera Tracking

Tags

cold waraim assistespprojectile predictionvisibility detectionballisticsfovtarget selectionnato pact

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