- Keyless
- Mobile untested
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About this script
🎯 Cold War Aim & ESP
Fast responsive aim assistance and advanced ESP built specifically for Cold War, with NATO / PACT team detection, visibility-aware targeting, prediction, ballistic compensation, customizable FOV, smooth aiming and PuckUI configuration designed around the game's actual camera and weapon systems.
Aim Assist
[+] Aim Assist
[+] Hold RMB To Aim
[+] Automatic Enemy Target Detection
[+] NATO / PACT Team Detection
[+] Automatic Teammate Filtering
[+] Enemy-Only Targeting
[+] Head Aim
[+] Upper Torso Aim
[+] Closest Part Aim
[+] Adjustable Aim FOV
[+] Adjustable Aim Speed
[+] Smooth Camera Tracking
[+] Sticky Targeting
[+] Target Retention
[+] Fast Target Switching
[+] Camera-Space Target Selection
[+] Screen-Space FOV Detection
[+] Maximum Aim Distance Control
Visibility Detection
[+] Visibility Check
[+] Real Line-Of-Sight Detection
[+] Ignores Enemies Behind Solid Objects When Enabled
[+] Multi-Part Visibility Detection
[+] Detects Visible Head And Body Parts
[+] Uses Camera-Based Raycasting
[+] Visibility-Aware Target Selection
[+] ESP Visibility Detection
[+] Visible Enemies Automatically Turn Green
[+] Hidden / Occluded Enemies Stay Red
[+] Visibility Coloring Works Independently From Aim Visibility Check
[+] Optional Visible Enemy Green Toggle
Prediction
[+] Movement Prediction
[+] Target Velocity Tracking
[+] Predicts Moving Enemies
[+] Adjustable Prediction
[+] Smooth Prediction Updates
[+] Helps Track Strafing Targets
[+] Helps Track Running Targets
[+] Prediction Offset Limiting
[+] Prevents Extreme Prediction Errors
[+] Sticky Prediction While Tracking A Target
Cold War Ballistics
[+] Cold War-Specific Ballistic Support
[+] Optional Ballistic Align
[+] Designed Around Cold War's Custom Weapon System
[+] Bullet Direction Alignment
[+] Target Movement Compensation
[+] Bullet Drop Compensation
[+] Ballistic Travel Compensation
[+] Works With The Game's Existing Camera Direction
[+] Runs After The Game's Camera Recoil Update
[+] Aim Direction Is Applied Before Weapon Viewmodel Processing
[+] Optional Weapon Spread Preservation
[+] Can Preserve Normal Weapon Spread Behaviour
[+] Ballistic Align Can Be Enabled Separately From Normal Aim
[+] Normal Camera Aim Works Without Ballistic Align Enabled
FOV
[+] Aim FOV
[+] Adjustable FOV Radius
[+] FOV-Based Target Selection
[+] Only Targets Enemies Inside Selected Aim Area
[+] Optional FOV Circle
[+] Live FOV Updates
[+] Smooth FOV Tracking
[+] Screen-Centred FOV
[+] Helps Prevent Unwanted Off-Screen Target Switching
Target Selection
[+] Closest Target To Crosshair
[+] Team Filtering
[+] Alive Player Detection
[+] Character Validation
[+] Humanoid Validation
[+] HumanoidRootPart Detection
[+] Head Detection
[+] Torso Detection
[+] Closest-Part Detection
[+] Distance Filtering
[+] Visibility Filtering
[+] FOV Filtering
[+] Sticky Target Support
[+] Automatic Invalid Target Removal
[+] Automatically Switches When Target Dies
[+] Automatically Switches When Target Leaves Range
[+] Automatically Switches When Target Leaves FOV
[+] Automatically Handles Character Respawns
ESP
[+] Player ESP
[+] Enemy-Only ESP
[+] NATO / PACT Team Filtering
[+] ESP Boxes
[+] Player Names
[+] Health Display
[+] Distance Display
[+] Tracers
[+] Chams
[+] Adjustable ESP Distance
[+] Automatic Character Detection
[+] Automatic Player Removal
[+] Automatic Respawn Handling
[+] Off-Screen ESP Cleanup
[+] Dead Player Filtering
[+] Lightweight ESP Updating
Visibility ESP
[+] Visible Enemy Detection
[+] Visible Enemies Turn Green
[+] Occluded Enemies Remain Red
[+] Box Color Changes With Visibility
[+] Name Color Changes With Visibility
[+] Distance Color Changes With Visibility
[+] Tracer Color Changes With Visibility
[+] Chams Color Changes With Visibility
[+] Health Display Retains Health-Based Information
[+] Multiple Body Parts Checked For Visibility
[+] Partial Player Visibility Detection
[+] Enemy Can Be Marked Visible When A Valid Body Part Is Exposed
[+] Real-Time Visibility Updates
Chams
[+] Enemy Chams
[+] Visibility-Aware Chams
[+] Green Chams For Visible Enemies
[+] Red Chams For Occluded Enemies
[+] Automatic Character Attachment
[+] Automatic Respawn Refresh
[+] Automatic Cleanup When Player Leaves
[+] Toggleable Separately From Other ESP Features
Tracers
[+] Enemy Tracers
[+] Visibility-Aware Tracer Colors
[+] Real-Time Player Position Tracking
[+] Adjustable Through ESP Controls
[+] Automatically Hidden For Invalid Targets
Performance
[+] Lightweight Player Scanning
[+] Uses Existing Player Characters
[+] No Constant Full Workspace Player Search
[+] Cached ESP Objects
[+] ESP Objects Reused Between Frames
[+] Automatic Cleanup
[+] Distance Filtering Reduces Unnecessary Rendering
[+] Visibility Checks Only Run On Relevant Enemies
[+] No Remote Spam Required For Standard Aim
[+] Designed To Work Smoothly During Large Matches
[+] Clean Render-Step Integration
Cold War Integration
[+] Built Specifically From Cold War's Game Structure
[+] Supports Standard Player Characters Used By Cold War
[+] PACT Team Support
[+] NATO Team Support
[+] Uses Humanoid-Based Alive Detection
[+] Uses HumanoidRootPart For Character Positioning
[+] Compatible With Cold War's Custom Camera System
[+] Compatible With Cold War's Recoil Camera Update Order
[+] Compatible With Cold War's Ballistic Weapon Direction
[+] Does Not Require Replacing The Game's Entire Weapon System
[+] Optional Advanced Ballistic Layer For More Accurate Shot Alignment
PuckUI
[+] Latest PuckUI Integration
[+] Clean PuckAFK Interface
[+] Aim Tab
[+] ESP Tab
[+] Settings Tab
[+] Configs Tab
[+] Aim Toggles
[+] ESP Toggles
[+] FOV Controls
[+] Aim Speed Controls
[+] Aim Part Selection
[+] Visibility Controls
[+] Prediction Controls
[+] Ballistic Controls
[+] ESP Distance Controls
[+] Box Toggle
[+] Name Toggle
[+] Health Toggle
[+] Distance Toggle
[+] Tracer Toggle
[+] Chams Toggle
[+] Visible Enemies = Green Toggle
[+] Shared PuckAFK UI Toggle Key
[+] Adjustable UI Layout
[+] Adjustable UI Size
Saved Configs
[+] Saved PuckUI Configuration
[+] Automatic Config Saving
[+] Automatic Config Loading
[+] Per-Game Saved Settings
[+] Config Profiles
[+] Create Config Profiles
[+] Save Config Profiles
[+] Load Config Profiles
[+] Delete Config Profiles
[+] Automatically Restores Aim Settings
[+] Automatically Restores ESP Settings
[+] Automatically Restores Visibility Settings
[+] Automatically Restores Ballistic Settings
Script Management
[+] Clean Re-Execute Handling
[+] Previous Cold War Script Automatically Unloads
[+] Old ESP Objects Automatically Removed
[+] Old Render Connections Automatically Disconnected
[+] Old Aim State Automatically Cleared
[+] Ballistic Modifications Restored On Unload
[+] Full Unload Support
[+] Prevents Duplicate Aim Loops
[+] Prevents Duplicate ESP Loops
[+] Designed For Reliable Re-Execution
Overall
[+] Cold War-Specific Aim & ESP
[+] Responsive Smooth Aim
[+] NATO / PACT Enemy Detection
[+] Head, Torso And Closest-Part Targeting
[+] Real Visibility Detection
[+] Visible Enemies Highlighted Green
[+] Movement Prediction
[+] Optional Ballistic Compensation
[+] Bullet Drop Compensation
[+] Advanced Enemy ESP
[+] Boxes, Names, Health, Distance, Tracers And Chams
[+] Persistent PuckUI Settings
[+] Clean Performance-Focused Implementation
[+] Built Around Cold War's Actual Character, Camera And Ballistic Systems
Features
- Aim Assist
- Automatic Enemy Target Detection
- NATO / PACT Team Detection
- Visibility Check
- Movement Prediction
- Cold War-Specific Ballistic Support
- Adjustable FOV Radius
- Player ESP
- Visible Enemy Detection
- Smooth Camera Tracking
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